Classic Game Programming on the NES: Make Your Own Retro Video Game

Cruise, Tony

  • 出版商: Manning
  • 出版日期: 2024-07-30
  • 售價: $1,970
  • 貴賓價: 9.5$1,872
  • 語言: 英文
  • 頁數: 320
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1633438015
  • ISBN-13: 9781633438019
  • 海外代購書籍(需單獨結帳)

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商品描述

Build your own retro games for the Nintendo Entertainment System.

Do you have an amazing idea for a NES game you've been itching to turn into reality? Classic Game Programming on the NES will show you how. This all-practical beginner's guide is full of step-by-step guidance on everything from graphics and music, to enemy AI, to the 6502 Assembler language you need to get the most out of the NES.

Inside Classic Game Programming on the NES you'll learn how to:

  • Use the 6502 Assembler language to create your own game
  • Create and display tile and sprite graphics
  • Play sound effects and music
  • Program enemy AI
  • Balance cycle times and memory usage
  • Design and develop your own action game from scratch

When you're developing retro games, it's dangerous to go alone--so take this essential guide! Classic Game Programming on the NES is an all-in-one handbook to the resources you need to start building for the NES. You'll learn to understand modern emulators and discover the secrets of programming in ages past. Best of all, you won't need any specialist experience! Even highly technical elements are broken down into step-by-step instructions, and fully illustrated with easy-to-follow diagrams.

Foreword by Philip and Andrew Oliver.

Purchase of the print book includes a free eBook in PDF and ePub formats from Manning Publications.

About the technology

Nintendo Entertainment System (NES) games like Super Mario Bros and The Legend of Zelda shaped the video game industry and defined childhood for millions of gamers worldwide. Bring back the magic by creating your own NES games! All you need is this book and your imagination--no game dev experience or specialist programming skills required.

About the book

Classic Game Programming on the NES distills the scattered secrets of NES development into clear instructions for building your first games for the Nintendo Entertainment System. You'll learn about the NES's unique design, the surprisingly simple 6502 Assembly language, and more. As you go, you'll create a simple space-based shoot-em-up that gives you a pattern you can follow to build anything you can dream up on your own.

What's inside

  • The tools of NES game development
  • Create and display tile and sprite graphics
  • Sound effects and music
  • Program enemy AI

About the reader

No game programming experience required.

About the author

Tony Cruise is a legend in the field of retro games. In the 80's he programmed games for 8-bit systems; now he creates resources for developers working with 8 and 16-bit systems.

The technical editor on this book was Dan Weiss.

Table of Contents

1 Let's program games!
2 Getting set up
3 Starting 6502 Assembler
4 Math, loops, conditions, and bits
5 Starting somewhere
6 Starting a game
7 Move and shoot
8 Enemy movement
9 Collision detection
10 Keeping score
11 Player collisions and lives
12 More enemies
13 Animations and more
14 Sound effects
15 Music
16 Where to from here?

商品描述(中文翻譯)

建立您自己的任天堂娛樂系統復古遊戲。

您是否有一個令人驚嘆的 NES 遊戲創意,迫不及待想要實現?《Classic Game Programming on the NES》將告訴您如何做到。這本全實用的初學者指南充滿了從圖形和音樂到敵人 AI,再到您需要充分利用 NES 的 6502 組合語言的逐步指導。

在《Classic Game Programming on the NES》中,您將學會如何:

- 使用 6502 組合語言創建自己的遊戲
- 創建和顯示圖塊和精靈圖形
- 播放音效和音樂
- 編程敵人 AI
- 平衡循環時間和內存使用
- 從零開始設計和開發自己的動作遊戲

當您開發復古遊戲時,獨自一人是危險的——所以請參考這本必備指南!《Classic Game Programming on the NES》是一本全方位的手冊,提供您開始為 NES 開發所需的資源。您將學會理解現代模擬器,並發現過去編程的秘密。最棒的是,您不需要任何專業經驗!即使是高度技術性的元素也被分解為逐步指導,並配有易於理解的圖示。

前言由 Philip 和 Andrew Oliver 撰寫。

購買印刷版書籍可獲得 Manning Publications 提供的免費 PDF 和 ePub 格式電子書。

關於技術

任天堂娛樂系統(NES)遊戲如《超級瑪利歐兄弟》和《薩爾達傳說》塑造了視頻遊戲產業,並定義了全球數百萬玩家的童年。通過創建自己的 NES 遊戲,重拾那份魔力吧!您只需要這本書和您的想像力——不需要遊戲開發經驗或專業編程技能。

關於這本書

《Classic Game Programming on the NES》將 NES 開發的零散秘密提煉成清晰的指導,幫助您為任天堂娛樂系統構建您的第一款遊戲。您將了解 NES 的獨特設計、出乎意料的簡單 6502 組合語言等。在過程中,您將創建一個簡單的太空射擊遊戲,為您提供一個可以遵循的模式,以便自行構建任何您能想像的內容。

內容包括

- NES 遊戲開發的工具
- 創建和顯示圖塊和精靈圖形
- 音效和音樂
- 編程敵人 AI

關於讀者

不需要遊戲編程經驗。

關於作者

Tony Cruise 是復古遊戲領域的傳奇。在 80 年代,他為 8 位元系統編程遊戲;現在,他為從事 8 位和 16 位系統的開發者創建資源。

本書的技術編輯是 Dan Weiss。

目錄

1. 讓我們編程遊戲!
2. 設置環境
3. 開始 6502 組合語言
4. 數學、循環、條件和位元
5. 從某個地方開始
6. 開始一個遊戲
7. 移動和射擊
8. 敵人移動
9. 碰撞檢測
10. 計分
11. 玩家碰撞和生命
12. 更多敵人
13. 動畫及更多
14. 音效
15. 音樂
16. 接下來該怎麼辦?