Mathematical Basics of Motion and Deformation in Computer Graphics (Synthesis Lectures on Computer Graphics and Animation)
暫譯: 計算機圖形學中的運動與變形數學基礎(計算機圖形學與動畫綜合講座)

Ken Anjyo, Hiroyuki Ochiai

  • 出版商: Morgan & Claypool
  • 出版日期: 2014-10-12
  • 售價: $1,780
  • 貴賓價: 9.5$1,691
  • 語言: 英文
  • 頁數: 83
  • 裝訂: Paperback
  • ISBN: 1627054448
  • ISBN-13: 9781627054447
  • 相關分類: Computer Graphics
  • 海外代購書籍(需單獨結帳)

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商品描述

This book presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.

商品描述(中文翻譯)

本書提供了一個直觀的介紹,探討計算機圖形學中運動和變形的數學。從圖形學中熟悉的概念開始,例如歐拉角(Euler angles)、四元數(quaternions)和仿射變換(affine transformations),我們說明了這些概念背後的數學理論使我們能夠開發出高效且有效的計算機動畫創作技術。因此,本書對於計算機圖形學中幾何建模和動畫的學生來說,是一個良好的數學指導(微分幾何和李群理論)。經驗豐富的開發者和研究人員也將從本書中受益,因為它提供了數學方法的全面概述,這些方法在角色建模、變形和動畫中尤其有用。

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