Interactive GPU-based Visualization of Large Dynamic Particle Data (Synthesis Lectures on Visualization)
暫譯: 大型動態粒子數據的互動式GPU視覺化(視覺化綜合講座)

Martin Falk, Sebastian Grottel, Michael Krone

  • 出版商: Morgan & Claypool
  • 出版日期: 2016-10-02
  • 售價: $1,750
  • 貴賓價: 9.5$1,663
  • 語言: 英文
  • 頁數: 122
  • 裝訂: Paperback
  • ISBN: 1627052852
  • ISBN-13: 9781627052856
  • 海外代購書籍(需單獨結帳)

商品描述

Prevalent types of data in scientific visualization are volumetric data, vector field data, and particle-based data. Particle data typically originates from measurements and simulations in various fields, such as life sciences or physics. The particles are often visualized directly, that is, by simple representants like spheres. Interactive rendering facilitates the exploration and visual analysis of the data. With increasing data set sizes in terms of particle numbers, interactive high-quality visualization is a challenging task. This is especially true for dynamic data or abstract representations that are based on the raw particle data.

This book covers direct particle visualization using simple glyphs as well as abstractions that are application-driven such as clustering and aggregation. It targets visualization researchers and developers who are interested in visualization techniques for large, dynamic particle-based data. Its explanations focus on GPU-accelerated algorithms for high-performance rendering and data processing that run in real-time on modern desktop hardware. Consequently, the implementation of said algorithms and the required data structures to make use of the capabilities of modern graphics APIs are discussed in detail. Furthermore, it covers GPU-accelerated methods for the generation of application-dependent abstract representations. This includes various representations commonly used in application areas such as structural biology, systems biology, thermodynamics, and astrophysics.

商品描述(中文翻譯)

科學視覺化中常見的數據類型包括體積數據、向量場數據和基於粒子的數據。粒子數據通常來自於生命科學或物理學等各個領域的測量和模擬。這些粒子通常會被直接視覺化,即通過簡單的代表物,如球體。互動式渲染促進了數據的探索和視覺分析。隨著粒子數量的數據集大小不斷增加,互動式高品質視覺化成為一項挑戰性任務。這對於基於原始粒子數據的動態數據或抽象表示尤其如此。

本書涵蓋了使用簡單圖形符號進行的直接粒子視覺化,以及基於應用的抽象方法,如聚類和聚合。它的目標讀者是對大型動態基於粒子的數據視覺化技術感興趣的視覺化研究者和開發者。其解釋重點在於針對現代桌面硬體上實時運行的高性能渲染和數據處理的GPU加速算法。因此,將詳細討論這些算法的實現以及利用現代圖形API能力所需的數據結構。此外,本書還涵蓋了生成應用依賴的抽象表示的GPU加速方法,包括在結構生物學、系統生物學、熱力學和天體物理學等應用領域中常用的各種表示。

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