OpenCL in Action: How to Accelerate Graphics and Computations (Paperback)
Matthew Scarpino
- 出版商: Manning
- 出版日期: 2011-11-20
- 售價: $2,250
- 貴賓價: 9.5 折 $2,138
- 語言: 英文
- 頁數: 456
- 裝訂: Paperback
- ISBN: 1617290173
- ISBN-13: 9781617290176
-
相關翻譯:
OpenCL 實戰 (OpenCL in Action: How to Accelerate Graphics and Computations) (簡中版)
立即出貨(限量) (庫存=1)
買這商品的人也買了...
-
$1,330$1,260 -
$1,615Introduction to Probability, 2/e (IE-Paperback)
-
$2,240An Introduction to Parallel Programming (Hardcover)
-
$2,160$2,052 -
$990Heterogeneous Computing with OpenCL (Paperback)
-
$520$411 -
$550$435 -
$990Structured Parallel Programming: Patterns for Efficient Computation (Paperback)
-
$1,986$1,881 -
$3,820$3,629 -
$950$751 -
$2,680$2,546 -
$990Programming Massively Parallel Processors: A Hands-on Approach, 2/e (Paperback)
-
$1,980$1,881 -
$880$695 -
$1,130$961 -
$2,166$2,052 -
$1,980$1,881 -
$940$700 -
$1,780$1,691 -
$305大規模並行處理器編程實戰(第2版) (Programming Massively Parallel Processors: A Hands-on Approach, 2/e)
-
$1,758OpenGL ES 3.0 Programming Guide, 2/e (Paperback)
-
$580$458 -
$534$507 -
$1,000$790
相關主題
商品描述
Summary
OpenCL in Action is a thorough, hands-on presentation of OpenCL, with an eye toward showing developers how to build high-performance applications of their own. It begins by presenting the core concepts behind OpenCL, including vector computing, parallel programming, and multi-threaded operations, and then guides you step-by-step from simple data structures to complex functions.
About the TechnologyWhatever system you have, it probably has more raw processing power than you're using. OpenCL is a high-performance programming language that maximizes computational power by executing on CPUs, graphics processors, and other number-crunching devices. It's perfect for speed-sensitive tasks like vector computing, matrix operations, and graphics acceleration.
About this BookOpenCL in Action blends the theory of parallel computing with the practical reality of building high-performance applications using OpenCL. It first guides you through the fundamental data structures in an intuitive manner. Then, it explains techniques for high-speed sorting, image processing, matrix operations, and fast Fourier transform. The book concludes with a deep look at the all-important subject of graphics acceleration. Numerous challenging examples give you different ways to experiment with working code.
A background in C or C++ is helpful, but no prior exposure to OpenCL is needed.
What's Inside- Learn OpenCL step by step
- Tons of annotated code
- Tested algorithms for maximum performance
***********
Table of ContentsPART 1 FOUNDATIONS OF OPENCL PROGRAMMING
PART 2 CODING PRACTICAL ALGORITHMS IN OPENCL
PART 3 ACCELERATING OPENGL WITH OPENCL
- Introducing OpenCL
- Host programming: fundamental data structures
- Host programming: data transfer and partitioning
- Kernel programming: data types and device memory
- Kernel programming: operators and functions
- Image processing
- Events, profiling, and synchronization
- Development with C++
- Development with Java and Python
- General coding principles
- Reduction and sorting
- Matrices and QR decomposition
- Sparse matrices
- Signal processing and the fast Fourier transform
- Combining OpenCL and OpenGL
- Textures and renderbuffers
商品描述(中文翻譯)
摘要
OpenCL in Action 是一本詳盡且實用的 OpenCL 教學書籍,旨在向開發人員展示如何建立自己的高效能應用程式。它首先介紹了 OpenCL 的核心概念,包括向量運算、並行程式設計和多執行緒操作,然後逐步引導讀者從簡單的資料結構到複雜的函數。
關於這項技術
無論您使用的是什麼系統,它可能具有比您實際使用的更多的原始處理能力。OpenCL 是一種高效能的程式語言,通過在 CPU、圖形處理器和其他數據運算設備上執行來最大化計算能力。它非常適合於速度敏感的任務,如向量運算、矩陣操作和圖形加速。
關於本書
OpenCL in Action 將並行計算的理論與使用 OpenCL 建立高效能應用程式的實際情況相結合。它首先以直觀的方式引導讀者了解基本的資料結構,然後解釋了高速排序、影像處理、矩陣操作和快速傅立葉轉換等技術。本書最後深入探討了重要的圖形加速主題。豐富的挑戰性範例提供了不同的實驗方式,讓讀者可以嘗試不同的工作程式碼。
具備 C 或 C++ 背景會有所幫助,但不需要先前接觸過 OpenCL。
內容簡介
- 逐步學習 OpenCL
- 大量註解的程式碼
- 經過測試的最佳效能演算法
***********
目錄
第 1 部分 OpenCL 程式設計基礎
第 2 部分 OpenCL 實用演算法編碼
第 3 部分 使用 OpenCL 加速 OpenGL
- 介紹 OpenCL
- 主機程式設計:基本資料結構
- 主機程式設計:資料傳輸和分割
- 核心程式設計:資料類型和裝置記憶體
- 核心程式設計:運算子和函數
- 影像處理
- 事件、性能分析和同步
- 使用 C++ 開發
- 使用 Java 和 Python 開發
- 一般編碼原則
- 歸納和排序
- 矩陣和 QR 分解
- 稀疏矩陣
- 信號處理和快速傅立葉轉換
- 結合 OpenCL 和 OpenGL
- 紋理和渲染緩衝區