Beginning DirectX 10 Game Programming
暫譯: DirectX 10 遊戲程式設計入門

Wendy Jones

  • 出版商: Course Technology
  • 出版日期: 2007-08-27
  • 售價: $768
  • 語言: 英文
  • 頁數: 367
  • 裝訂: Paperback
  • ISBN: 1598633619
  • ISBN-13: 9781598633610
  • 已過版

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商品描述

Description

Get ready to learn the fundamentals of DirectX 10 from the ground up. For programmers just getting into the gaming world, this is an place to start. You'll begin with the most basic program and will work your way toward creating a playable game using easy-to-understand examples. From the basics of installing the SDK and an introduction to the graphics component to the essentials of drawing to the screen and Direct3D, you'll cover every fundamental angle. Only the required math is presented and is explained in detail to avoid overwhelming you with unnecessary concepts. You'll learn how to draw and animate sprites for your games and will learn how to add sound and incorporate network play. If you have a basic knowledge of C++ and a basic ability to follow beginning 3D math concepts, then you're ready to begin.

 

Table of Contents

1. What is DirectX
2. First DirectX Project
3. Sprites and 2D Drawing
4. Fonts
5. 3D Primer
6. Direct3D Quickstart
7. Shaders
8. Advanced Direct3D
9. DirectInput
10. XInput
11. DirectSound
12. Final Project

App A. Question/Answers
App B. Using the CD-ROM

商品描述(中文翻譯)

**描述**
準備好從基礎開始學習 DirectX 10 的基本概念。對於剛進入遊戲世界的程式設計師來說,這是一個很好的起點。您將從最基本的程式開始,逐步學習如何使用易於理解的範例來創建可玩的遊戲。從安裝 SDK 的基本知識和圖形組件的介紹,到在螢幕上繪圖和 Direct3D 的基本要素,您將涵蓋每一個基本面向。僅介紹必要的數學概念,並詳細解釋,以避免讓您感到不必要的困惑。您將學習如何為遊戲繪製和動畫化精靈,並學習如何添加聲音和整合網路遊玩。如果您對 C++ 有基本的了解,並且能夠理解初學者的 3D 數學概念,那麼您已經準備好開始了。

**目錄**
1. 什麼是 DirectX
2. 第一個 DirectX 專案
3. 精靈與 2D 繪圖
4. 字型
5. 3D 入門
6. Direct3D 快速入門
7. 葉片
8. 進階 Direct3D
9. DirectInput
10. XInput
11. DirectSound
12. 最終專案

附錄 A. 問題/答案
附錄 B. 使用 CD-ROM

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