Introduction to 3D Game Programming with DirectX 10 (Paperback)
Frank Luna
- 出版商: Jones and Bartlett
- 出版日期: 2008-10-25
- 售價: $1,750
- 貴賓價: 9.5 折 $1,663
- 語言: 英文
- 頁數: 544
- 裝訂: Paperback
- ISBN: 1598220535
- ISBN-13: 9781598220537
無法訂購
買這商品的人也買了...
-
$580$458 -
$880$695 -
$880$695 -
$999OpenGL Shading Language, 2/e (Paperback)
-
$550$468 -
$980$774 -
$1,200$948 -
$400$360 -
$990$891 -
$600$480 -
$1,180$1,003 -
$490$387 -
$620$490 -
$480$379 -
$520$442 -
$680$537 -
$780$616 -
$780$663 -
$590$460 -
$700$553 -
$650$514 -
$750$593 -
$650$553 -
$890$703 -
$750$638
相關主題
商品描述
Introduction to 3D Game Programming with DirectX 10 provides
an introduction to programming interactive computer graphics, with an emphasis
on game development, using DirectX 10. The book is divided into three main
parts. Part I explores basic mathematical tools, Part II shows how to implement
fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques
and special effects. With this book:
Understand how vectors, matrices, and transfomations are used in the creation of
computer games. Discover how to implement lighting, texture mapping,
blending, and stenciling to increase the realism of your scenes.
Explore techniques for creating special effects, including terrain rendering,
shadow mapping, particle systems, and reflections. Learn about new
Direct3D 10 features such as geometry shaders, the stream out pipeline stage,
texture arrays, and primitive IDs. Test your knowledge and
programming skills with the end-of-chapter exercises.