Introduction to 3D Game Programming with DirectX 10 (Paperback)
暫譯: DirectX 10 3D遊戲程式設計入門 (平裝本)
Frank Luna
- 出版商: Jones and Bartlett
- 出版日期: 2008-10-25
- 售價: $1,750
- 貴賓價: 9.5 折 $1,663
- 語言: 英文
- 頁數: 544
- 裝訂: Paperback
- ISBN: 1598220535
- ISBN-13: 9781598220537
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商品描述
Introduction to 3D Game Programming with DirectX 10 provides
an introduction to programming interactive computer graphics, with an emphasis
on game development, using DirectX 10. The book is divided into three main
parts. Part I explores basic mathematical tools, Part II shows how to implement
fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques
and special effects. With this book:
Understand how vectors, matrices, and transfomations are used in the creation of
computer games. Discover how to implement lighting, texture mapping,
blending, and stenciling to increase the realism of your scenes.
Explore techniques for creating special effects, including terrain rendering,
shadow mapping, particle systems, and reflections. Learn about new
Direct3D 10 features such as geometry shaders, the stream out pipeline stage,
texture arrays, and primitive IDs. Test your knowledge and
programming skills with the end-of-chapter exercises.
商品描述(中文翻譯)
《使用 DirectX 10 的 3D 遊戲程式設計入門》提供了互動式電腦圖形程式設計的介紹,重點在於使用 DirectX 10 進行遊戲開發。本書分為三個主要部分。第一部分探討基本數學工具,第二部分展示如何在 Direct3D 中實現基本任務,第三部分則演示各種技術和特效。
透過本書,您將能夠:
- 理解向量、矩陣和變換在電腦遊戲創作中的應用。
- 探索如何實現照明、紋理映射、混合和模板技術,以提高場景的真實感。
- 探索創建特效的技術,包括地形渲染、陰影映射、粒子系統和反射。
- 了解 Direct3D 10 的新特性,如幾何著色器、流輸出管線階段、紋理陣列和原始 ID。
- 通過章節末的練習測試您的知識和程式設計技能。