Introduction to Game Programming with C++ (Paperback) (C++ 遊戲程式設計入門 (平裝本))
Alan Thorn
- 出版商: Jones and Bartlett
- 出版日期: 2007-05-29
- 定價: $1,575
- 售價: 2.5 折 $399
- 語言: 英文
- 頁數: 367
- 裝訂: Paperback
- ISBN: 1598220322
- ISBN-13: 9781598220322
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相關分類:
C++ 程式語言
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商品描述
Description
Introduction to Game Programming with C++ explores the world of game development with a focus on C++. This book begins with an explanation of the basics of mathematics as it relates to game programming, covers the fundamentals of C++, and describes a number of algorithms commonly used in games. In addition, it discusses several libraries that can help you manage graphics, add audio, and create installation software so you can get started on the path to making both 2D and 3D games.
- Understand the basics of programming in C++, including working with variables, constants, arrays, conditional statements, pointers, and functions.
- Learn how to use the ClanLib library to make 2D games.
- Discover how the OGRE graphics library can be used to implement particle systems and other effects in 3D games.
- Find out how to integrate sound and music into your game.
The companion files containing all the source code from the book can be downloaded from www.wordware.com/files/cppgames.
商品描述(中文翻譯)
描述
《使用C++進行遊戲編程入門》探索以C++為重點的遊戲開發世界。本書首先解釋了數學基礎與遊戲編程的關聯,介紹了C++的基礎知識,並描述了遊戲中常用的一些算法。此外,本書還討論了幾個可以幫助您管理圖形、添加音頻和創建安裝軟件的庫,讓您可以開始製作2D和3D遊戲。
- 理解C++編程的基礎知識,包括變量、常量、數組、條件語句、指針和函數的使用。
- 學習如何使用ClanLib庫製作2D遊戲。
- 發現如何使用OGRE圖形庫在3D遊戲中實現粒子系統和其他效果。
- 了解如何將聲音和音樂集成到您的遊戲中。
從書中下載包含所有源代碼的附帶文件,請訪問www.wordware.com/files/cppgames。