Universal Principles of Design: 100 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach Through Design
暫譯: 設計的普遍原則:100種提升可用性、影響感知、增加吸引力、做出更佳設計決策及透過設計教學的方法

William Lidwell, Kritina Holden, Jill Butler

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Description

Whether a marketing campaign or a museum exhibit, a video game or a complex control system, the design we see is the culmination of many concepts and practices brought together from a variety of disciplines. Because no one can be an expert on everything, designers have always had to scramble to find the information and know-how required to make a design work--until now. "Universal Principles of Design is the first comprehensive, cross-disciplinary reference of design. Richly illustrated and easy to navigate, it pairs clear explanations of every design concept with visual examples of the concepts applied in practice. From the "80/20" rule to chunking, from baby-face bias to Occam's razor, and from self-similarity to storytelling, every major design concept is defined and illustrated for readers to expand their knowledge. This landmark reference will become the standard for designers, engineers, architects, and students who seek to broaden and improve their design expertise.

Table of Contents

Alphabetical
 
 Introduction
  10 (2)
 80/20 Rule
  12 (2)
 Accessibility
  14 (2)
 Advance Organizer
  16 (2)
 Aesthetic-Usability Effect
  18 (2)
 Affordance
  20 (2)
 Alignment
  22 (2)
 Archetypes
  24 (2)
 Attractiveness Bias
  26 (2)
 Baby-Face Bias
  28 (2)
 Chunking
  30 (2)
 Classical Conditioning
  32 (2)
 Closure
  34 (2)
 Cognitive Dissonance
  36 (2)
 Color
  38 (2)
 Common Fate
  40 (2)
 Comparison
  42 (2)
 Confirmation
  44 (2)
 Consistency
  46 (2)
 Constancy
  48 (2)
 Constraint
  50 (2)
 Control
  52 (2)
 Convergence
  54 (2)
 Cost-Benefit
  56 (2)
 Defensible Space
  58 (2)
 Depth of Processing
  60 (2)
 Development Cycle
  62 (2)
 Entry Point
  64 (2)
 Errors
  66 (2)
 Expectation Effect
  68 (2)
 Exposure Effect
  70 (2)
 Face-ism Ratio
  72 (2)
 Factor of Safety
  74 (2)
 Feedback Loop
  76 (2)
 Fibonacci Sequence
  78 (2)
 Figure-Ground Relationship
  80 (2)
 Fitts' Law
  82 (2)
 Five Hat Racks
  84 (2)
 Flexibility-Usability Tradeoff
  86 (2)
 Forgiveness
  88 (2)
 Form Follows Function
  90 (2)
 Framing
  92 (2)
 Garbage In-Garbage Out
  94 (2)
 Golden Ratio
  96 (2)
 Good Continuation
  98 (2)
 Gutenberg Diagram
  100 (2)
 Hick's Law
  102 (2)
 Hierarchy
  104 (2)
 Hierarchy of Needs
  106 (2)
 Highlighting
  108 (2)
 Iconic Representation
  110 (2)
 Immersion
  112 (2)
 Interference Effects
  114 (2)
 Inverted Pyramid
  116 (2)
 Iteration
  118 (2)
 Law of Pragnanz
  120 (2)
 Layering
  122 (2)
 Legibility
  124 (2)
 Life Cycle
  126 (2)
 Mapping
  128 (2)
 Mental Model
  130 (2)
 Mimicry
  132 (2)
 Mnemonic Device
  134 (2)
 Modularity
  136 (2)
 Most Average Facial Appearance Effect
  138 (2)
 Normal Distribution
  140 (2)
 Ockham's Razor
  142 (2)
 Operant Conditioning
  144 (2)
 Orientation Sensitivity
  146 (2)
 Performance Load
  148 (2)
 Performance Versus Preference
  150 (2)
 Picture Superiority Effect
  152 (2)
 Progressive Disclosure
  154 (2)
 Prospect-Refuge
  156 (2)
 Prototyping
  158 (2)
 Proximity
  160 (2)
 Readability
  162 (2)
 Recognition Over Recall
  164 (2)
 Redundancy
  166 (2)
 Rule of Thirds
  168 (2)
 Satisficing
  170 (2)
 Savanna Preference
  172 (2)
 Scaling Fallacy
  174 (2)
 Self-Similarity
  176 (2)
 Serial Position Effects
  178 (2)
 Shaping
  180 (2)
 Signal-to-Noise Ratio
  182 (2)
 Similarity
  184 (2)
 Storytelling
  186 (2)
 Structural Forms
  188 (2)
 Symmetry
  190 (2)
 Threat Detection
  192 (2)
 Three-Dimensional Projection
  194 (2)
 Top-Down Lighting Bias
  196 (2)
 Uncertainty Principle
  198 (2)
 Uniform Connectedness
  200 (2)
 Visibility
  202 (2)
 von Restorff Effect
  204 (2)
 Waist-to-Hip Ratio
  206 (2)
 Wayfinding
  208 (2)
 Weakest Link
  210 (2)
Index  212 (2)
Credits  214 (1)
Acknowledgments  215 (1)
About the Authors  216
 

商品描述(中文翻譯)

**描述**

無論是行銷活動、博物館展覽、視頻遊戲還是複雜的控制系統,我們所看到的設計都是來自多個學科的許多概念和實踐的結晶。因為沒有人能對所有事物都成為專家,設計師們一直不得不努力尋找使設計運作所需的信息和專業知識——直到現在。《設計的普遍原則》是第一本全面的跨學科設計參考書。這本書插圖豐富且易於導航,將每個設計概念的清晰解釋與實踐中應用這些概念的視覺範例相結合。從「80/20」法則到分塊,從嬰兒面孔偏見到奧卡姆剃刀,從自相似到敘事,每個主要的設計概念都被定義並為讀者插圖,以擴展他們的知識。這本具有里程碑意義的參考書將成為設計師、工程師、建築師和希望擴展和提升其設計專業知識的學生的標準。

**目錄**

字母順序
 
 引言
  10 (2)
 80/20法則
  12 (2)
 可及性
  14 (2)
 前置組織者
  16 (2)
 美學-可用性效應
  18 (2)
 可供性
  20 (2)
 對齊
  22 (2)
 原型
  24 (2)
 吸引力偏見
  26 (2)
 嬰兒面孔偏見
  28 (2)
 分塊
  30 (2)
 古典條件反射
  32 (2)
 閉合
  34 (2)
 認知失調
  36 (2)
 顏色
  38 (2)
 共同命運
  40 (2)
 比較
  42 (2)
 確認
  44 (2)
 一致性
  46 (2)
 恆常性
  48 (2)
 約束
  50 (2)
 控制
  52 (2)
 收斂
  54 (2)
 成本-效益
  56 (2)
 可辯護空間
  58 (2)
 處理深度
  60 (2)
 開發週期
  62 (2)
 進入點
  64 (2)
 錯誤
  66 (2)
 期望效應
  68 (2)
 曝光效應
  70 (2)
 面孔比率
  72 (2)
 安全係數
  74 (2)
 反饋迴路
  76 (2)
 費波那契數列
  78 (2)
 圖形-背景關係
  80 (2)
 費茲法則
  82 (2)
 五頂帽子架
  84 (2)
 靈活性-可用性權衡
  86 (2)
 寬容性
  88 (2)
 形式追隨功能
  90 (2)
 框架
  92 (2)
 垃圾進-垃圾出
  94 (2)
 黃金比例
  96 (2)
 良好延續
  98 (2)
 古騰堡圖
  100 (2)
 希克法則
  102 (2)
 層級
  104 (2)
 需求層級
  106 (2)
 突出顯示
  108 (2)
 圖標表示
  110 (2)
 沉浸
  112 (2)
 干擾效應
  114 (2)
 倒金字塔
  116 (2)
 迭代
  118 (2)
 普拉格南茲法則
  120 (2)
 分層
  122 (2)
 可讀性
  124 (2)
 生命週期
  126 (2)
 映射
  128 (2)
 心理模型
  130 (2)
 模仿
  132 (2)
 記憶裝置
  134 (2)
 模組化
  136 (2)
 最平均面孔效應
  138 (2)
 常態分佈
  140 (2)
 奧卡姆剃刀
  142 (2)
 操作性條件反射
  144 (2)
 方向敏感性
  146 (2)
 性能負荷
  148 (2)
 性能與偏好
  150 (2)
 圖片優越效應
  152 (2)
 漸進式披露
  154 (2)
 前景-避難所
  156 (2)
 原型設計
  158 (2)
 接近性
  160 (2)
 可讀性
  162 (2)
 識別優於回憶
  164 (2)
 冗餘
  166 (2)
 三分之一法則
  168 (2)
 滿意化
  170 (2)
 草原偏好
  172 (2)
 縮放謬誤
  174 (2)
 自相似
  176 (2)
 序列位置效應
  178 (2)
 塑造
  180 (2)
 信號對噪聲比
  182 (2)
 相似性
  184 (2)
 敘事
  186 (2)
 結構形式
  188 (2)
 對稱
  190 (2)
 威脅檢測
  192 (2)
 三維投影
  194 (2)
 自上而下照明偏見
  196 (2)
 不確定性原則
  198 (2)
 均勻連通性
  200 (2)
 可見性
  202 (2)
 馮·雷斯多夫效應
  204 (2)
 腰臀比
  206 (2)
 導航
  208 (2)
 最弱環節
  210 (2)
索引  212 (2)
致謝  214 (1)
感謝  215 (1)
關於作者  216

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