Universal Principles of Design: 100 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach Through Design
暫譯: 設計的普遍原則:100種提升可用性、影響感知、增加吸引力、做出更佳設計決策及透過設計教學的方法
William Lidwell, Kritina Holden, Jill Butler
- 出版商: Rockport
- 出版日期: 2003-10-01
- 售價: $1,360
- 貴賓價: 9.5 折 $1,292
- 語言: 英文
- 頁數: 216
- 裝訂: Hardcover
- ISBN: 1592530079
- ISBN-13: 9781592530076
-
其他版本:
Universal Principles of Design , Revised Updated : 125 Ways to Enhance Usability,Influence Perception,Increase Appeal,Make Better Design Decisions,Teach through Design, 2/e
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商品描述
Description
Whether a marketing campaign or a museum exhibit, a video game or a complex control system, the design we see is the culmination of many concepts and practices brought together from a variety of disciplines. Because no one can be an expert on everything, designers have always had to scramble to find the information and know-how required to make a design work--until now. "Universal Principles of Design is the first comprehensive, cross-disciplinary reference of design. Richly illustrated and easy to navigate, it pairs clear explanations of every design concept with visual examples of the concepts applied in practice. From the "80/20" rule to chunking, from baby-face bias to Occam's razor, and from self-similarity to storytelling, every major design concept is defined and illustrated for readers to expand their knowledge. This landmark reference will become the standard for designers, engineers, architects, and students who seek to broaden and improve their design expertise.
Table of Contents
Alphabetical
Introduction
10 (2)
80/20 Rule
12 (2)
Accessibility
14 (2)
Advance Organizer
16 (2)
Aesthetic-Usability Effect
18 (2)
Affordance
20 (2)
Alignment
22 (2)
Archetypes
24 (2)
Attractiveness Bias
26 (2)
Baby-Face Bias
28 (2)
Chunking
30 (2)
Classical Conditioning
32 (2)
Closure
34 (2)
Cognitive Dissonance
36 (2)
Color
38 (2)
Common Fate
40 (2)
Comparison
42 (2)
Confirmation
44 (2)
Consistency
46 (2)
Constancy
48 (2)
Constraint
50 (2)
Control
52 (2)
Convergence
54 (2)
Cost-Benefit
56 (2)
Defensible Space
58 (2)
Depth of Processing
60 (2)
Development Cycle
62 (2)
Entry Point
64 (2)
Errors
66 (2)
Expectation Effect
68 (2)
Exposure Effect
70 (2)
Face-ism Ratio
72 (2)
Factor of Safety
74 (2)
Feedback Loop
76 (2)
Fibonacci Sequence
78 (2)
Figure-Ground Relationship
80 (2)
Fitts' Law
82 (2)
Five Hat Racks
84 (2)
Flexibility-Usability Tradeoff
86 (2)
Forgiveness
88 (2)
Form Follows Function
90 (2)
Framing
92 (2)
Garbage In-Garbage Out
94 (2)
Golden Ratio
96 (2)
Good Continuation
98 (2)
Gutenberg Diagram
100 (2)
Hick's Law
102 (2)
Hierarchy
104 (2)
Hierarchy of Needs
106 (2)
Highlighting
108 (2)
Iconic Representation
110 (2)
Immersion
112 (2)
Interference Effects
114 (2)
Inverted Pyramid
116 (2)
Iteration
118 (2)
Law of Pragnanz
120 (2)
Layering
122 (2)
Legibility
124 (2)
Life Cycle
126 (2)
Mapping
128 (2)
Mental Model
130 (2)
Mimicry
132 (2)
Mnemonic Device
134 (2)
Modularity
136 (2)
Most Average Facial Appearance Effect
138 (2)
Normal Distribution
140 (2)
Ockham's Razor
142 (2)
Operant Conditioning
144 (2)
Orientation Sensitivity
146 (2)
Performance Load
148 (2)
Performance Versus Preference
150 (2)
Picture Superiority Effect
152 (2)
Progressive Disclosure
154 (2)
Prospect-Refuge
156 (2)
Prototyping
158 (2)
Proximity
160 (2)
Readability
162 (2)
Recognition Over Recall
164 (2)
Redundancy
166 (2)
Rule of Thirds
168 (2)
Satisficing
170 (2)
Savanna Preference
172 (2)
Scaling Fallacy
174 (2)
Self-Similarity
176 (2)
Serial Position Effects
178 (2)
Shaping
180 (2)
Signal-to-Noise Ratio
182 (2)
Similarity
184 (2)
Storytelling
186 (2)
Structural Forms
188 (2)
Symmetry
190 (2)
Threat Detection
192 (2)
Three-Dimensional Projection
194 (2)
Top-Down Lighting Bias
196 (2)
Uncertainty Principle
198 (2)
Uniform Connectedness
200 (2)
Visibility
202 (2)
von Restorff Effect
204 (2)
Waist-to-Hip Ratio
206 (2)
Wayfinding
208 (2)
Weakest Link
210 (2)
Index 212 (2)
Credits 214 (1)
Acknowledgments 215 (1)
About the Authors 216
商品描述(中文翻譯)
**描述**
無論是行銷活動、博物館展覽、視頻遊戲還是複雜的控制系統,我們所看到的設計都是來自多個學科的許多概念和實踐的結晶。因為沒有人能對所有事物都成為專家,設計師們一直不得不努力尋找使設計運作所需的信息和專業知識——直到現在。《設計的普遍原則》是第一本全面的跨學科設計參考書。這本書插圖豐富且易於導航,將每個設計概念的清晰解釋與實踐中應用這些概念的視覺範例相結合。從「80/20」法則到分塊,從嬰兒面孔偏見到奧卡姆剃刀,從自相似到敘事,每個主要的設計概念都被定義並為讀者插圖,以擴展他們的知識。這本具有里程碑意義的參考書將成為設計師、工程師、建築師和希望擴展和提升其設計專業知識的學生的標準。
**目錄**
字母順序
引言
10 (2)
80/20法則
12 (2)
可及性
14 (2)
前置組織者
16 (2)
美學-可用性效應
18 (2)
可供性
20 (2)
對齊
22 (2)
原型
24 (2)
吸引力偏見
26 (2)
嬰兒面孔偏見
28 (2)
分塊
30 (2)
古典條件反射
32 (2)
閉合
34 (2)
認知失調
36 (2)
顏色
38 (2)
共同命運
40 (2)
比較
42 (2)
確認
44 (2)
一致性
46 (2)
恆常性
48 (2)
約束
50 (2)
控制
52 (2)
收斂
54 (2)
成本-效益
56 (2)
可辯護空間
58 (2)
處理深度
60 (2)
開發週期
62 (2)
進入點
64 (2)
錯誤
66 (2)
期望效應
68 (2)
曝光效應
70 (2)
面孔比率
72 (2)
安全係數
74 (2)
反饋迴路
76 (2)
費波那契數列
78 (2)
圖形-背景關係
80 (2)
費茲法則
82 (2)
五頂帽子架
84 (2)
靈活性-可用性權衡
86 (2)
寬容性
88 (2)
形式追隨功能
90 (2)
框架
92 (2)
垃圾進-垃圾出
94 (2)
黃金比例
96 (2)
良好延續
98 (2)
古騰堡圖
100 (2)
希克法則
102 (2)
層級
104 (2)
需求層級
106 (2)
突出顯示
108 (2)
圖標表示
110 (2)
沉浸
112 (2)
干擾效應
114 (2)
倒金字塔
116 (2)
迭代
118 (2)
普拉格南茲法則
120 (2)
分層
122 (2)
可讀性
124 (2)
生命週期
126 (2)
映射
128 (2)
心理模型
130 (2)
模仿
132 (2)
記憶裝置
134 (2)
模組化
136 (2)
最平均面孔效應
138 (2)
常態分佈
140 (2)
奧卡姆剃刀
142 (2)
操作性條件反射
144 (2)
方向敏感性
146 (2)
性能負荷
148 (2)
性能與偏好
150 (2)
圖片優越效應
152 (2)
漸進式披露
154 (2)
前景-避難所
156 (2)
原型設計
158 (2)
接近性
160 (2)
可讀性
162 (2)
識別優於回憶
164 (2)
冗餘
166 (2)
三分之一法則
168 (2)
滿意化
170 (2)
草原偏好
172 (2)
縮放謬誤
174 (2)
自相似
176 (2)
序列位置效應
178 (2)
塑造
180 (2)
信號對噪聲比
182 (2)
相似性
184 (2)
敘事
186 (2)
結構形式
188 (2)
對稱
190 (2)
威脅檢測
192 (2)
三維投影
194 (2)
自上而下照明偏見
196 (2)
不確定性原則
198 (2)
均勻連通性
200 (2)
可見性
202 (2)
馮·雷斯多夫效應
204 (2)
腰臀比
206 (2)
導航
208 (2)
最弱環節
210 (2)
索引 212 (2)
致謝 214 (1)
感謝 215 (1)
關於作者 216