Game Design, 2/e
Bob Bates
- 出版商: Premier Press
- 出版日期: 2004-09-16
- 售價: $1,550
- 貴賓價: 9.5 折 $1,473
- 語言: 英文
- 頁數: 450
- 裝訂: Paperback
- ISBN: 1592004938
- ISBN-13: 9781592004935
-
相關分類:
遊戲設計 Game-design
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商品描述
Description:
"Game Design, Second Edition" offers a behind-the-scenes look at how a game gets designed and developedfrom the day the idea is born to the day the box hits the shelves. This new edition offers information on the latest techniques and development models, interviews with 12 top game designers, document templates that can be used during product development, and numerous industry resources. It is a practical guide that covers everything from the fundamentals of game design, to the trade-offs in the development process, to the deals a publisher makes to get a game on the shelves. No matter what your role is in the industry, understanding this entire process will help you do your job better. And if youre looking to break in, youll find knowledge here that is usually attained only after years in the trenches.
Table of Contents:
Part I Design:
1. Getting to Yes?BR>2. Principles of Game Design
3. Genre-Specific Game Design Issues
4. Storytelling
5. Level Design
6. Designing the Puzzle
7. Franchises, Brands, and Licenses
Part II Teams:
8. The Development Team
9. External Resources
Part III Development:
10. Project Lifecycle and Documents
11. Managing Development
Part IV The Business:
12. The Business
13. Breaking In
Part V Conclusion:
14. The Hero's Journey
Part VI Appendixes:
A. Project Documents
B. Resources
商品描述(中文翻譯)
描述:
《遊戲設計,第二版》提供了一個幕後的觀點,介紹了遊戲從構思到上市的整個設計和開發過程。這本新版書籍提供了最新的技術和開發模型資訊,包括12位頂尖遊戲設計師的訪談、產品開發中可使用的文件範本以及眾多行業資源。這是一本實用指南,涵蓋了從遊戲設計的基礎知識到開發過程中的權衡,再到出版商為了將遊戲上市所做的交易。無論你在這個行業中扮演什麼角色,了解整個過程將有助於你更好地完成工作。如果你想進入這個行業,這裡的知識通常只能在多年的實踐中獲得。
目錄:
第一部分 設計:
1. 如何達成共識?
2. 遊戲設計原則
3. 特定類型遊戲設計問題
4. 故事情節
5. 關卡設計
6. 設計謎題
7. 牌照、品牌和授權
第二部分 團隊:
8. 開發團隊
9. 外部資源
第三部分 開發:
10. 專案生命週期和文件
11. 開發管理
第四部分 商業:
12. 商業模式
13. 進入行業
第五部分 結論:
14. 英雄之旅
第六部分 附錄:
A. 專案文件
B. 資源