Beginning OpenGL Game Programming
Dave Astle, Kevin Hawkins
- 出版商: Premier Press
- 出版日期: 2004-03-19
- 售價: $768
- 語言: 英文
- 頁數: 300
- 裝訂: Paperback
- ISBN: 1592003699
- ISBN-13: 9781592003693
-
相關分類:
OpenGL
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商品描述
Description
With "Beginning OpenGL Game
Programming", youll learn how to use OpenGL to develop games using
high-performance graphics and game libraries. Focusing solely on topics related
to graphics and OpenGL, this comprehensive guide gives you the skills you need
to unleash the power of OpenGL 1.5 and create realistic, real-time graphics. If
you are just getting started in 3D game development and are comfortable
programming in C++, this guide is your ideal introduction to OpenGL. By the time
you finish this book, you'll understand the basics of OpenGL and be able to
apply your newfound skills as you create your own games!
Features
Provides new game programmers with a complete introduction to 3D game programming using OpenGL | |
Makes this popular development environment accessible to beginning developers | |
Written by the authors of the successful "OpenGL Game Programming" (Premier Press, 0761533303) | |
Table of Contents
IntroductionPart I: The Basics
1. The Exploration Begins...Again
2. Creating a Simple OpenGL Application
3. OpenGL States and Primitives
4. Transformations and Matrices
5. Colors, Lighting, Blending, and Fog
6. Bitmaps and Images with OpenGL
7. Texture Mapping
Part II: Beyond the Basics
8. OpenGL Extensions
9. More on Texture Mapping
10. Up Your Performance
11. Displaying Text
12. OpenGL Buffers
13. The Endgame
Appendices:
A: Answers to Review Questions and Exercises
B: Further Reading
C: What's on the CD