Game Developer's Market Guide
Bob Bates
- 出版商: Premier Press
- 出版日期: 2003-09-01
- 定價: $1,320
- 售價: 2.3 折 $299
- 語言: 英文
- 頁數: 736
- 裝訂: Paperback
- ISBN: 1592001041
- ISBN-13: 9781592001040
-
相關分類:
行銷/網路行銷 Marketing、遊戲設計 Game-design
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相關主題
商品描述
Summary
Designed to prepare the game developer to hit the market running, this book is the ultimate guide for any developer aspiring to enter this sophisticated industry. Readers can find everything they need here including: ?Listings to determine which publisher is most appropriate for their type of work. ?Contacts in the industry. ?Game recruiters who represented other developers of similar games. This title helps the game developer keep on top of the ins and outs of the industry, from how to market their idea and approach publishers, to how to retain the best rights for their game. In a growing and competitive industry, its important to know what trends are affecting which gaming industries, and what the pros anticipate will be hot in the upcoming year. This book will provide the reader with the knowledge they need to come out on top!
Table of Contents
- Section I: Articles About The Industry
- Chapter 1: The Business Side, by Bob Bates
- Chapter 2: Breaking In, by Marc Mencher and Olivia Crosby
- Chapter 3: Getting a Job in the Game Industry, by Kenn Hoekstra
- Chapter 4: That First Assignment: How We Did It, by Jason Schreiber
- Chapter 5: Before You Go Freelance, by Noah Falstein
- Chapter 6: The Freelancing Life, by Fran蔞is Dominic Laram嶪
- Chapter 7: The Pros and Cons of Using an Agent, by Steve Meretzky
- Chapter 8: Working with a Recruiter, by Marc Mencher
- Chapter 9: The Game Developers Bookshelf, by Dave Astle
- Chapter 10: The International Game Developers Association, by Jason Della Rocca
- Chapter 11: IGDA Curriculum Framework: The Study of Games and Game Development, by Jason Della Rocca
- Chapter 12: Your Design in Computer Game History, by Johnny Lee Wilson
- Chapter 13: Understanding and Negotiating Contracts, by Ashley Salisbury
- Chapter 14: Intellectual Property Law, by Ashley Salisbury
Section II: The Companies
Publishers
Developers
Independent 3rd Party Developers
2nd Party Developers
Contractors
Distributors
Game Recruiters and Agents
Schools
Industry Events
Section III: Resources
Organizations of Interest
Websites and Magazines of Interest
商品描述(中文翻譯)
摘要
這本書旨在幫助遊戲開發者迅速進入市場,是任何有志進入這個複雜行業的開發者的終極指南。讀者可以在這裡找到他們所需的一切,包括:?列出哪些發行商最適合他們的工作類型。?業界的聯繫人。?代表其他類似遊戲開發者的遊戲招聘人員。這本書幫助遊戲開發者掌握行業的方方面面,從如何營銷他們的想法並接觸發行商,到如何保留他們遊戲的最佳權利。在一個不斷增長且競爭激烈的行業中,了解哪些趨勢影響著哪些遊戲行業,以及專家預測來年將會火爆的是什麼,是非常重要的。這本書將為讀者提供他們在行業中取得成功所需的知識!
目錄
- 第一部分:關於行業的文章
- 第1章:商業方面,Bob Bates著
- 第2章:打入行業,Marc Mencher和Olivia Crosby著
- 第3章:在遊戲行業找工作,Kenn Hoekstra著
- 第4章:第一個任務:我們是如何做到的,Jason Schreiber著
- 第5章:成為自由職業者之前,Noah Falstein著
- 第6章:自由職業生活,Fran蔞is Dominic Laram嶪著
- 第7章:使用代理人的利與弊,Steve Meretzky著
- 第8章:與招聘人員合作,Marc Mencher著
- 第9章:遊戲開發者的書架,Dave Astle著
- 第10章:國際遊戲開發者協會,Jason Della Rocca著
- 第11章:IGDA課程框架:遊戲和遊戲開發的研究,Jason Della Rocca著
- 第12章:你的設計在電腦遊戲歷史中,Johnny Lee Wilson著
- 第13章:理解和談判合同,Ashley Salisbury著
- 第14章:知識產權法,Ashley Salisbury著
第二部分:公司
發行商
開發者
獨立第三方開發者
第二方開發者
承包商
分銷商
遊戲招聘人員和代理人
學校
行業活動
第三部分:資源
有興趣的組織
有興趣的網站和雜誌