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商品描述
Description
Pro OGRE 3D Programming is your detailed guide to utilizing the OGRE 3D engine, one of the best-in-breed 3D rendering libraries available. You'll learn what OGRE is, and more importantly, what it is not. OGRE gives you an object-oriented interface to render 3D scenes independent of the implementation, such as Direct3D or OpenGL. OGRE is available on Windows, Mac OS X, and Linux. It can be utilized to create a variety of 3D-based applications and is commonly used in game creation.
This book covers OGRE from obtaining the source to polishing the final product. If you are an aspiring game programmer with beginner/intermediate-level knowledge of game design practices and intermediate-level knowledge of the C++ language, this is the book for you. Familiarity with open source project management tools such as CVS and Subversion will also help you to digest the material. Included with the book is a ready-to-use Utility Toolkit class library useful for jumpstarting OGRE-based programs. You'll also find discussion of OGRE's capabilities from the perspective of a content creator, not just a programmer.
The content of this book was reviewed prior to publication by Steve Streeting, founder and lead developer of the OGRE 3D project.
商品描述(中文翻譯)
《Pro OGRE 3D Programming》是您使用OGRE 3D引擎的詳細指南,OGRE 3D是目前最優秀的3D渲染庫之一。您將學習什麼是OGRE,更重要的是,什麼不是OGRE。OGRE提供了一個物件導向的介面來渲染3D場景,與具體的實現(如Direct3D或OpenGL)無關。OGRE可在Windows、Mac OS X和Linux上使用。它可以用來創建各種基於3D的應用程式,並且在遊戲創作中被廣泛使用。
本書涵蓋了從獲取源碼到打磨最終產品的OGRE。如果您是一位有志的遊戲程式設計師,具備初級/中級的遊戲設計知識和中級的C++語言知識,那麼這本書就是為您而寫的。熟悉開源專案管理工具,如CVS和Subversion,將有助於您理解本書的內容。本書附帶一個可立即使用的工具包類庫,對於啟動基於OGRE的程式非常有用。您還將從內容創作者的角度討論OGRE的能力,而不僅僅是程式設計師的視角。
本書的內容在出版前由OGRE 3D專案的創始人及首席開發者Steve Streeting進行了審核。