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商品描述
Description
Pro OGRE 3D Programming is your detailed guide to utilizing the OGRE 3D engine, one of the best-in-breed 3D rendering libraries available. You'll learn what OGRE is, and more importantly, what it is not. OGRE gives you an object-oriented interface to render 3D scenes independent of the implementation, such as Direct3D or OpenGL. OGRE is available on Windows, Mac OS X, and Linux. It can be utilized to create a variety of 3D-based applications and is commonly used in game creation.
This book covers OGRE from obtaining the source to polishing the final product. If you are an aspiring game programmer with beginner/intermediate-level knowledge of game design practices and intermediate-level knowledge of the C++ language, this is the book for you. Familiarity with open source project management tools such as CVS and Subversion will also help you to digest the material. Included with the book is a ready-to-use Utility Toolkit class library useful for jumpstarting OGRE-based programs. You'll also find discussion of OGRE's capabilities from the perspective of a content creator, not just a programmer.
The content of this book was reviewed prior to publication by Steve Streeting, founder and lead developer of the OGRE 3D project.
商品描述(中文翻譯)
《Pro OGRE 3D Programming》是一本詳細介紹OGRE 3D引擎的指南,OGRE是一個優秀的3D渲染庫。本書將告訴您OGRE是什麼,更重要的是,它不是什麼。OGRE提供了一個面向對象的接口,可以獨立於實現方式(如Direct3D或OpenGL)來渲染3D場景。OGRE可在Windows、Mac OS X和Linux上使用,可用於創建各種基於3D的應用程序,並且在遊戲創作中常被使用。
本書從獲取源代碼到完善最終產品的過程中涵蓋了OGRE的內容。如果您是一位有志成為遊戲程序員的人,具有初級/中級級別的遊戲設計實踐知識和中級級別的C++語言知識,那麼這本書就是為您而寫的。熟悉像CVS和Subversion這樣的開源項目管理工具也有助於您理解本書的內容。書中還附有一個可立即使用的實用工具包類庫,可用於啟動基於OGRE的程序。您還將從內容創作者的角度討論OGRE的功能,而不僅僅是程序員的角度。
本書的內容在出版之前由OGRE 3D項目的創始人和首席開發人員Steve Streeting進行了審查。