Foundation 3ds Max 8 Architectural Visualization
暫譯: 3ds Max 8 建築視覺化基礎
Brian L. Smith
- 出版商: Friends of Ed
- 出版日期: 2006-05-03
- 售價: $2,040
- 貴賓價: 9.5 折 $1,938
- 語言: 英文
- 頁數: 562
- 裝訂: Hardcover
- ISBN: 1590595572
- ISBN-13: 9781590595572
-
相關分類:
3D建模 3D-modeling
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商品描述
Description
In this book you'll learn:
- How to model an architectural scene and create stunning materials that breathe life into your projects
- How to use real-world photometric lights and global illumination to achieve photorealism
- Efficient project workflow and scene assembly
- Tips and tricks for the production environment that would take years to learn the hard way
- How to market your services to prospective clients
Welcome to the world of 3D architectural visualizations using the most powerful and versatile 3D software package on the planet: 3ds Max. In just the last few years, the visualization industry has arguably become the fastest-growing 3D industry, and may soon overtake all others in total number of users. Just as the use of CAD became the norm for nearly all architectural, engineering, and construction firms in the 90s, 3D visualizations have become standard practice today.
This book takes you through the challenge of learning one of the most complex computer programs ever created, by way of easy-to-follow tutorials and instruction. It specifically focuses on those parts of the program you need to know to produce stunning architectural visualizations.
The intent is not to show you every possible way to accomplish a task, but rather some of the fastest and most efficient ways. At the end of the book, there is a guide to marketing your services, as well as 20 top tips that took the author almost 10 years to learn in a production environment—sometimes the hard way.
3ds Max is a large and complex application—but by learning just the features that apply to visualizations, you'l be learning everything you need to know to get ahead in the industry in the shortest possible time.
Table of Contents
PART 1 GETTING AROUND INSIDE 3DS MAX
- Quick Start 1 Getting Started
- Chapter 1 Navigating the 3ds Max Interface
- Chapter 2 Working with Objects
PART 2 MODELING
- Quick Start 2 Getting Started with Modeling
- Chapter 3 Modeling Basics
- Chapter 4 The Critical Compound Objects Types (Loft, Boolean, Terrain, and Scatter)
- Chapter 5 The Critical Modeling Modifiers
PART 3 MATERIALS
- Quick Start 3 Getting Started with Materials
- Chapter 6 Material Basics
- Chapter 7 The Critical Map Channels
- Chapter 8 The Critical Map Types
- Chapter 9 UVW Mapping
PART 4 LIGHTING
- Quick Start 4 Getting Started with Lights
- Chapter 10 Basic Lighting
- Chapter 11 Photometric Lighting
- Chapter 12 Global Illumination
PART 5 CAMERAS AND ANIMATION
- Quick Start 5 Getting Started with Cameras and Animation
- Chapter 13 Camera Basics
- Chapter 14 Animation Basics
- Chapter 15 Animation Controllers
PART 6 RENDERING
- Quick Start 6 Getting Started with Rendering
- Chapter 16 Rendering Basics
- Chapter 17 Scene Assembly
- Chapter 18 Effect Basics
APPENDICES
- Appendix A Marketing Your Services
- Appendix B Top 20 Production Tips
- Appendix C Customizing 3ds Max
- Appendix D Keyboard Shortcuts
商品描述(中文翻譯)
**描述**
在這本書中,您將學習:
- 如何建模一個建築場景並創建令人驚豔的材質,為您的項目注入生命
- 如何使用現實世界的光度燈光和全局照明來實現照片真實感
- 高效的項目工作流程和場景組裝
- 在生產環境中學習的技巧和竅門,這些通常需要多年才能掌握
- 如何向潛在客戶推銷您的服務
歡迎來到使用全球最強大和多功能的3D軟體包:3ds Max的3D建築可視化世界。在過去幾年中,可視化行業無疑已成為增長最快的3D行業,並可能很快超越所有其他行業的用戶總數。正如90年代CAD的使用成為幾乎所有建築、工程和建設公司的常態,今天3D可視化已成為標準實踐。
這本書將通過易於遵循的教程和指導,帶您克服學習這個最複雜的計算機程序之一的挑戰。它特別專注於您需要了解的程序部分,以製作令人驚豔的建築可視化。
本書的目的是不僅展示每種可能的任務完成方式,而是一些最快和最有效的方法。在書的最後,有一個推廣您服務的指南,以及20個頂尖提示,這些提示是作者在生產環境中幾乎花了10年時間學習的——有時是以艱難的方式。
3ds Max是一個龐大而複雜的應用程序,但通過學習僅與可視化相關的功能,您將學習到在最短的時間內在行業中取得成功所需的一切。
**目錄**
- 第一部分 進入3ds Max
- 快速入門 1 開始使用
- 第1章 瀏覽3ds Max介面
- 第2章 操作物件
- 第二部分 建模
- 快速入門 2 開始建模
- 第3章 建模基礎
- 第4章 重要的復合物件類型(Loft、Boolean、Terrain和Scatter)
- 第5章 重要的建模修改器
- 第三部分 材質
- 快速入門 3 開始使用材質
- 第6章 材質基礎
- 第7章 重要的貼圖通道
- 第8章 重要的貼圖類型
- 第9章 UVW映射
- 第四部分 照明
- 快速入門 4 開始使用燈光
- 第10章 基本照明
- 第11章 光度照明
- 第12章 全局照明
- 第五部分 相機與動畫
- 快速入門 5 開始使用相機和動畫
- 第13章 相機基礎
- 第14章 動畫基礎
- 第15章 動畫控制器
- 第六部分 渲染
- 快速入門 6 開始渲染
- 第16章 渲染基礎
- 第17章 場景組裝
- 第18章 效果基礎
- 附錄
- 附錄A 推廣您的服務
- 附錄B 20個頂尖生產提示
- 附錄C 自訂3ds Max
- 附錄D 鍵盤快捷鍵