Physics for Game Programmers
Grant Palmer
- 出版商: Apress
- 出版日期: 2005-04-20
- 售價: $2,830
- 貴賓價: 9.5 折 $2,689
- 語言: 英文
- 頁數: 472
- 裝訂: Paperback
- ISBN: 159059472X
- ISBN-13: 9781590594728
-
相關分類:
物理學 Physics
海外代購書籍(需單獨結帳)
買這商品的人也買了...
-
$931Wireless Information Networks
-
$690$587 -
$590$466 -
$1,548Core Servlets and JavaServer Pages, Vol. 1: Core Technologies, 2/e
-
$820$804 -
$750$675 -
$560$504 -
$650$507 -
$480$374 -
$580$522 -
$580$522 -
$490$382 -
$550$523 -
$880$581 -
$1,400$1,330 -
$580$493 -
$650$507 -
$680$578 -
$980$774 -
$530$504 -
$480$408 -
$400$360 -
$399Authorized Self-Study Guide: Building Cisco Multilayer Switched Networks (BCMSN), 4/e
-
$750$593 -
$600$480
相關主題
商品描述
Description:
Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming—even if you don’t have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats.
This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You’ll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.