Getting to Know ArcObjects
Robert Burke
- 出版商: ESRI Press
- 售價: $1,980
- 貴賓價: 9.8 折 $1,940
- 語言: 英文
- 頁數: 436
- 裝訂: Paperback
- ISBN: 158948018X
- ISBN-13: 9781589480186
-
相關分類:
Visual Basic
立即出貨(限量) (庫存=1)
買這商品的人也買了...
-
$690$587 -
$680$537 -
$680$537 -
$780$663 -
$890$703 -
$199Connecting Our World: GIS Web Services
-
$480$408 -
$650$507 -
$450$405 -
$1,600Exploring ArcObjects
-
$800Extending ArcView GIS: with Network Analyst, Spatial Analyst and 3D Analyst
-
$590$460 -
$580$452 -
$790$672 -
$620$527 -
$880$748 -
$580$458 -
$580$458 -
$880$581 -
$490$417 -
$399GIS Worlds: Creating Spatial Data Infrastructures
-
$720$706 -
$1,500$1,470 -
$4,200$3,990 -
$1,680$1,596
相關主題
商品描述
Description:
ArcObjects™ are the building blocks of ArcGIS®, geographic information system (GIS) software from ESRI®. With ArcObjects, you can create your own menus, tools, workflows, applications, and custom feature classes for use with ArcGIS. Getting to Know ArcObjects is designed to teach programmers of all skill levels, including absolute beginners, how to work with ArcObjects using Microsoft® Visual Basic for Applications (VBA).
Getting to Know ArcObjects teaches the basics of VBA programming, then progresses quickly to ArcObjects. Readers learn what ArcObjects are, use object model diagrams to find out what individual objects do, and program objects to execute specific GIS tasks, including:
Adding layers to a map Defining layer symbology Querying data Working with selected features Creating dynamic layouts Editing feature attributes Like other books in the Getting to Know series, Getting to Know ArcObjects uses a proven learning method that combines focused conceptual material with step-based exercises. Diagrams and color graphics enhance the concepts and provide direction and reinforcement in the exercises.
Getting to Know ArcObjects supports the self-learner and makes a practical lab manual for instructors in the classroom. Those who are new to programming, or just new to ArcObjects, will find this book to be the perfect starting place for getting the most out of ArcGIS and the objects on which it is built.
Table of Contents:
- Chapter 1 Programming with objects
- Section 1 Understanding VBA
- Chapter 2 Building a custom application
- Exercise 2a Organizing commands on a toolbar
- Exercise 2b Making your own commands
- Exercise 2c Storing values with variables
- Exercise 2b Making your own commands
- Chapter 3 Creating a dialog box
- Exercise 3 Using controls to build a form
- Chapter 4 Programming with objects
- Exercise 4a Programming with methods
- Exercise 4b Getting and setting an object's properties
- Chapter 5 Code for making decisions
- Exercise 5a Making a Case for branching
- Exercise 5b Coding an If Then statement
- Chapter 6 Using subroutines and functions
- Exercise 6a Calling a subroutine
- Exercise 6b Passing values to a subroutine
- Exercise 6c Making several calls to a single subroutine
- Exercise 6d Returning values with functions
- Exercise 6b Passing values to a subroutine
- Chapter 7 Looping your code
- Exercise 7a Coding a For loop
- Exercise 7b Coding a Do loop
- Chapter 8 Fixing bugs
- Exercise 8 Using the debug tools
- Section 2 Understanding ArcObjects
- Chapter 9 Making your own objects
- Exercise 9a Creating classes
- Exercise 9b Creating objects
- Chapter 10 Programming with interfaces
- Exercise 10a Using IApplication and IDocument
- Exercise 10b Using multiple interfaces
- Chapter 11 Navigating object model diagrams
- Exercise 11a Getting layers
- Exercise 11b Creating and assigning colors
- Chapter 12 Making tools
- Exercise 12a Reporting coordinates
- Exercise 12b Drawing graphics
- Exercise 12c Using TypeOf statements
- Exercise 12b Drawing graphics
- Section 3 Using ArcObjects
- Chapter 13 Executing commands
- Exercise 13 Using CommandItems and CommandBars
- Chapter 14 Adding layers to a map
- Exercise 14a Adding a geodatabase feature class
- Exercise 14b Adding a raster data set
- Chapter 15 Setting layer symbology
- Exercise 15a Setting layer color
- Exercise 15b Setting layer symbols
- Exercise 15c Creating a class breaks renderer
- Exercise 15b Setting layer symbols
- Chapter 16 Using ArcCatalog objects in ArcMap
- Exercise 16a Adding layer files to ArcMap
- Exercise 16b Making your own Add Data dialog box
- Chapter 17 Controlling feature display
- Exercise 17a Making definition queries
- Exercise 17b Selecting features and setting the selection color
- Chapter 18 Working with selected features
- Exercise 18a Using selection sets
- Exercise 18b Using cursors
- Chapter 19 Making dynamic layouts
- Exercise 19a Naming elements
- Exercise 19b Manipulating text elements
- Chapter 20 Editing tables
- Exercise 20a Adding fields
- Exercise 20b Getting and setting values
- What's next?
- Appendix A Data license agreement
- Appendix B Installing the data Index
- Appendix A Data license agreement
商品描述(中文翻譯)
描述:
ArcObjects™是ESRI®的地理信息系統(GIS)軟件ArcGIS®的構建模塊。使用ArcObjects,您可以創建自己的菜單、工具、工作流、應用程序和自定義要素類,以便與ArcGIS一起使用。《了解ArcObjects》旨在教授各級程式設計師,包括完全初學者,如何使用Microsoft® Visual Basic for Applications(VBA)來使用ArcObjects。
《了解ArcObjects》首先教授VBA編程的基礎知識,然後迅速進展到ArcObjects。讀者將了解ArcObjects是什麼,使用對象模型圖表了解各個對象的功能,並編程對象以執行特定的GIS任務,包括:
- 將圖層添加到地圖
- 定義圖層符號
- 查詢數據
- 處理選定的要素
- 創建動態佈局
- 編輯要素屬性
與《了解系列》中的其他書籍一樣,《了解ArcObjects》使用了一種經過驗證的學習方法,結合了專注的概念材料和基於步驟的練習。圖表和彩色圖形增強了概念,並在練習中提供指導和強化。
《了解ArcObjects》支持自學者,並為課堂上的教師提供實用的實驗室手冊。對於新手程式設計師或剛接觸ArcObjects的人來說,這本書是開始充分利用ArcGIS和其構建對象的完美起點。
目錄:
1. 使用對象進行編程
- 第1章:使用對象進行編程
- 第1節:理解VBA
- 第2章:構建自定義應用程序
- 練習2a:在工具欄上組織命令
- 練習2b:創建自己的命令
- 練習2c:使用變量存儲值
- 第3章:創建對話框
- 練習3:使用控件構建表單
- 第4章:使用對象進行編程
- 練習4a:使用方法進行編程
- 練習4b:獲取和設置對象的屬性
- 第5章:編寫決策代碼
- 練習5a:使用Case進行分支
- 練習5b:編寫If Then語句
- 第6章:使用子程序和函數
- 練習6a:調用子程序
- 練習6b:向子程序傳遞值
- 練習6c:對單個子程序進行多次調用
- 練習6d:使用函數返回值