AI and Artificial Life in Video Games
Guy W. Lecky-Thompson
- 出版商: Charles River Media
- 出版日期: 2008-05-15
- 定價: $1,400
- 售價: 2.1 折 $299
- 語言: 英文
- 頁數: 352
- 裝訂: Hardcover
- ISBN: 1584505583
- ISBN-13: 9781584505587
-
相關分類:
人工智慧
立即出貨(限量) (庫存=7)
買這商品的人也買了...
-
$1,550$1,473 -
$1,280AI Game Engine Programming
-
$680$537 -
$880$581 -
$780$702 -
$990$891 -
$600$480 -
$299The Art of Agile Development (Paperback)
-
$860$774 -
$490$382 -
$2,375Nonvolatile Memory Technologies with Emphasis on Flash: A Comprehensive Guide to Understanding and Using NVM Devices
-
$680$578 -
$560$504 -
$700$525 -
$450$351 -
$620$527 -
$720$540 -
$690$587 -
$490$417 -
$740$555 -
$580$493 -
$580$458 -
$650$553 -
$480$374 -
$600The iPhone Developer's Cookbook: Building Applications with the iPhone SDK (Paperback)
相關主題
商品描述
Learn how to create more challenging and dynamic games with AI and Artificial Life in Video Games. AI, or artificial intelligence, builds better games by directing behaviors inside the games that make them more difficult, while artificial life, or A-Life, adds unpredictability of play and a more lifelike environment to games. This book examines easy and inexpensive methods for implementing AI and A-Life in any video game to not only model behavior in the game but also create tools, generate code, and test the game during development. After introducing the basics of AI and A-Life to use as building blocks, the book delves into more advanced methods and examines possible future uses and techniques. You?ll learn how AI can be built up in a game by layering behavioral models on static data to produce behavior that is both intelligent and unpredictable. Examples of several A-Life enhancements in games are presented, and you?ll investigate the potential pitfalls of using AI and how to troubleshoot, apply A-Life to your own games, test A-Life itself and test virtually using A-Life, implement AI and A-Life in a multiplayer environment, and more. Written for the current and next-generation game developer, AI and Artificial Life in Video Games is a great reference for both game programmers and game designers.
商品描述(中文翻譯)
在《視頻遊戲中的人工智能和人工生命》一書中,您將學習如何通過AI和人工生命創建更具挑戰性和動態性的遊戲。AI(人工智能)通過指導遊戲內的行為使其更加困難,而人工生命(A-Life)則為遊戲增添了不可預測性和更加逼真的環境。本書探討了在任何視頻遊戲中實現AI和A-Life的簡單且低成本的方法,不僅可以模擬遊戲中的行為,還可以創建工具、生成代碼並在開發過程中測試遊戲。在介紹AI和A-Life的基礎知識作為構建模塊之後,本書深入探討了更高級的方法,並探討了可能的未來應用和技術。您將學習如何通過在靜態數據上分層行為模型來構建遊戲中的AI,以產生既智能又不可預測的行為。書中介紹了幾種遊戲中的A-Life增強功能的示例,並探討了使用AI可能遇到的潛在問題以及如何進行故障排除,如何將A-Life應用於自己的遊戲,如何測試A-Life本身以及如何在多人環境中實現AI和A-Life等等。《視頻遊戲中的人工智能和人工生命》針對當前和下一代遊戲開發人員,是遊戲程序員和遊戲設計師的重要參考資料。