Desiging Character-Based Console Games
暫譯: 設計基於角色的控制台遊戲

Mark Davies

  • 出版商: Charles River Media
  • 出版日期: 2007-01-25
  • 定價: $1,420
  • 售價: 2.8$399
  • 語言: 英文
  • 頁數: 528
  • 裝訂: Paperback
  • ISBN: 1584505214
  • ISBN-13: 9781584505211
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨(限量) (庫存=1)

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Description

Developing for a console platform is a much more involved and difficult process than most people first imagine, because there are many differences between developing a game for a console and developing for the PC --- some easier and others more difficult. The games industry is developing many more games for consoles than for the PC now, so designers and developers need to hone their skills and learn console specific techniques in order to succeed in this very competitive field. To date game design books have not provided specific techniques for designing real console games, but this book delves into the intricacies and technical details of console design. Designing Character-Based Console Games is a must-have book for anyone working in console game design or interested in entering the field.

The book provides insightful information for all levels of designer--from the level designer just coming to grips with level flow, to the game designer working with the core mechanics of the game. By following the process of design from start to finish, the book teaches successful design methods that help designers avoid repeating common mistakes. It provides a thorough discussion of gameplay and how to design it effectively; how to write the narrative and develop the characters. It explores the important aspects of a character-based game design including game structure, character control, and combat. Specifics on viewpoint & cameras, artificial intelligence, physics, environments, audio, interface design, economies, and game balancing are also covered in detail. The book concludes with the specific console requirements and a detailed outline of the submission process required by the major console manufacturers.

For anyone working with or considering work on console game design, this book provides the details needed to make it in the field!

 

Table of Contents

1 Introduction
2 Gameplay
3 Narrative
4 Game Structure
5 Character Control
6 Combat
7 Viewpoint & Cameras
8 Artificial Intelligence
9 Physics
10 Environment
11 Audio
12 User Interface
13 Economies
14 Game Balancing
15 Console Requirements

商品描述(中文翻譯)

描述



為主機平台開發遊戲是一個比大多數人最初想像的更為複雜和困難的過程,因為為主機開發遊戲與為PC開發遊戲之間存在許多差異——有些較簡單,有些則更具挑戰性。現在遊戲產業為主機開發的遊戲數量遠超過為PC開發的遊戲,因此設計師和開發者需要磨練他們的技能,學習主機特定的技術,以便在這個競爭激烈的領域中取得成功。迄今為止,遊戲設計書籍尚未提供設計真正主機遊戲的具體技術,但本書深入探討了主機設計的複雜性和技術細節。《設計以角色為基礎的主機遊戲》是任何從事主機遊戲設計或有興趣進入該領域的人的必備書籍。

本書為各級設計師提供了深刻的資訊——從剛開始掌握關卡流程的關卡設計師,到與遊戲核心機制打交道的遊戲設計師。通過從頭到尾遵循設計過程,本書教授成功的設計方法,幫助設計師避免重複常見的錯誤。它對遊戲玩法及如何有效設計遊戲玩法進行了徹底的討論;如何撰寫敘事並發展角色。它探討了以角色為基礎的遊戲設計的重要方面,包括遊戲結構、角色控制和戰鬥。還詳細涵蓋了視角與攝影機、人工智慧、物理、環境、音頻、介面設計、經濟系統和遊戲平衡的具體內容。本書最後介紹了主要主機製造商所需的具體主機要求和提交過程的詳細大綱。

對於任何從事或考慮從事主機遊戲設計的人來說,本書提供了在該領域取得成功所需的細節!


 



目錄



1 引言
2 遊戲玩法
3 敘事
4 遊戲結構
5 角色控制
6 戰鬥
7 視角與攝影機
8 人工智慧
9 物理
10 環境
11 音頻
12 使用者介面
13 經濟系統
14 遊戲平衡
15 主機要求