The Game Developer's Open Source Handbook
暫譯: 遊戲開發者的開源手冊
Steven Goodwin
- 出版商: Charles River Media
- 出版日期: 2006-10-23
- 定價: $1,420
- 售價: 2.8 折 $399
- 語言: 英文
- 頁數: 464
- 裝訂: Paperback
- ISBN: 1584504978
- ISBN-13: 9781584504979
-
相關分類:
程式語言、遊戲設計 Game-design
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商品描述
With the cost of game development increasing regularly, studios are looking for innovative ways to reduce their budgets without compromising quality. At the same time, developers are looking toward more complex and customizable software, tools, and libraries to build truly next-generation games. These goals have traditionally been mutually exclusive, but open source software can solve both problems by providing game developers with free, high-quality tools and libraries for every aspect of the development process. Graphics, audio, physics, networking, and movie playback code are all available for the taking; developed, written, tested, and ready to use. This software is complemented by a wide range of end-user tools for both the programmer and artist including graphic editors, IDEs, MIDI sequencers, and 3D editors. The Game Developer's Open Source Handbook uncovers this world of open source software and teaches management and game developers what code is available, where to get it, how to incorporate it into existing processes, and, most important, how to adhere to the license agreements for redistribution. The book is for all game developers, especially the "Indies," who want to use the wealth of free software in their own games to help increase the scope of the technology available and reduce the fi nancial burden. Members of the Linux fraternity will also fi nd it a useful insight into the methods by which these libraries can be applied into constructing a game. In addition, the book will be required reading for the producers and systems analysts of game studios who want to see the big picture. This must-have resource introduces a new world of software, and a new way of developing games for the 21st Century.
商品描述(中文翻譯)
隨著遊戲開發成本的定期上升,遊戲工作室正在尋找創新的方法來降低預算,而不影響質量。與此同時,開發者也在尋求更複雜且可自定義的軟體、工具和函式庫,以構建真正的下一代遊戲。這些目標傳統上是互相排斥的,但開源軟體可以通過為遊戲開發者提供免費、高品質的工具和函式庫來解決這兩個問題,涵蓋開發過程的各個方面。圖形、音頻、物理、網絡和影片播放的程式碼都可以隨意使用;這些程式碼已經開發、編寫、測試並準備好使用。這些軟體還配備了各種終端用戶工具,適用於程式設計師和藝術家,包括圖形編輯器、集成開發環境(IDE)、MIDI 編輯器和 3D 編輯器。《遊戲開發者的開源手冊》揭示了這個開源軟體的世界,並教導管理者和遊戲開發者可用的程式碼、獲取途徑、如何將其納入現有流程,以及最重要的,如何遵守重新分發的授權協議。這本書適合所有遊戲開發者,特別是那些希望在自己的遊戲中利用大量免費軟體的獨立開發者,以幫助擴大可用技術的範圍並減輕財務負擔。Linux 社群的成員也會發現這本書對於如何將這些函式庫應用於遊戲構建的方法提供了有用的見解。此外,這本書將成為遊戲工作室製作人和系統分析師的必讀書籍,幫助他們看到全局。這本必備資源介紹了一個全新的軟體世界,以及一種為 21 世紀開發遊戲的新方法。