Sex in Video Games
暫譯: 電子遊戲中的性別議題

Brenda Brathwaite

  • 出版商: Charles River Media
  • 出版日期: 2006-08-30
  • 定價: $1,260
  • 售價: 5.0$630
  • 語言: 英文
  • 頁數: 300
  • 裝訂: Hardcover
  • ISBN: 1584504595
  • ISBN-13: 9781584504597
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨(限量) (庫存=3)

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Description

Since the first computer games became available, sex has played a role in some form. But with the release of games like Playboy: The Mansion, Leisure Suit Larry, and The Singles, sexual content has gained a firm foothold and for the first time, ventured into the mainstream. Even casual games like The Sims have started to rev things up a bit, and in on-line games, tales of “cybering” have become commonplace. This “sexual revolution” in games has generated intense scrutiny of the games industry by political watchdog groups and family-oriented organizations.

And it has brought the importance of self-regulation and rating systems to the forefront of the industry. Seeking to understand this emerging trend, developers, publishers, retailers, and consumers are asking themselves: When is sex appropriate in a game? How far is too far? What will it mean for the product? For its distribution? For my company? For me? Do games with sexual content sell better? Are they generally profitable? So far, there are no definitive answers to these questions. Sex in Video Games provides insight into this issue and presents guidelines and answers by studying the history of sexual content use in games and within the industry itself. In addition, the book considers ethical issues, parental and retailer responsibility, and explores industry attempts at self-regulation, along with a growing concern about potential censorship.

商品描述(中文翻譯)

自從第一款電腦遊戲問世以來,性在某種形式上就扮演了角色。然而,隨著《Playboy: The Mansion》、《Leisure Suit Larry》和《The Singles》等遊戲的推出,性內容已經穩穩地扎根,並首次進入主流市場。即使是像《The Sims》這樣的休閒遊戲也開始稍微升溫,而在網路遊戲中,“網路性愛”的故事已經變得司空見慣。這場遊戲中的“性革命”引起了政治監察團體和家庭導向組織對遊戲產業的強烈關注。

這也使得自我監管和評級系統的重要性成為業界的焦點。為了理解這一新興趨勢,開發者、出版商、零售商和消費者都在思考:在遊戲中,性何時是合適的?什麼才算過火?這對產品意味著什麼?對其分發呢?對我的公司?對我個人呢?含有性內容的遊戲是否更暢銷?它們通常是有利可圖的嗎?到目前為止,這些問題尚無明確的答案。《Sex in Video Games》一書深入探討了這一議題,通過研究遊戲中性內容的歷史及其在產業內的使用,提供了指導方針和答案。此外,該書還考慮了倫理問題、父母和零售商的責任,並探討了業界自我監管的嘗試,以及對潛在審查的日益關注。

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