Game Production Handbook
暫譯: 遊戲製作手冊

Heather M Chandler

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商品描述

Description

Managing the production of games in the 21st century is a challenge, especially because there is no standardized process to ensure the successful completion of every game. But game production isn’t a science, so you can’t expect each game to present the same challenges and rewards as the last. Fortunately, common elements do exist for every game development team, and improving upon these commonalities and anticipating new challenges is the purpose of The Game Production Handbook: it brings some order to the chaotic world of game production.
Written by a veteran game producer, The Game Production Handbook is the ultimate industry reference. It answers the questions new leads, managers, and producers have, and it gives the pros new insights and valuable tips to improve their existing processes. It includes cutting-edge advice from industry experts on managing teams, tracking production cycle from pre-production to post-production, and offers detailed practical advice on how to run a project. The focus throughout is on the nuts and bolts of managing development, including defining goals, creating a plan, managing, hiring, and motivating people effectively, and dealing with the inevitable bumps along the way.
This is an indispensable training manual for the entire team!

What You’ll Find:

  • Best practices and answers to all types of pre- and post-production issues that arise during the development cycle
  • Tips for managing and motivating teams
  • Methods for brining structure and order to your game production processes
  • Details for organizing mo-cap shoots, voice over sessions, and localizations
  • Specifics on the console submission process, software ratings, and working with publishers
  • Customizable checklists for pre-production, production, and post-production

 

 

商品描述(中文翻譯)

**描述**

在21世紀,管理遊戲的製作是一項挑戰,特別是因為沒有標準化的流程來確保每個遊戲的成功完成。但遊戲製作並不是一門科學,因此你不能期望每個遊戲都會面臨與上個遊戲相同的挑戰和回報。幸運的是,每個遊戲開發團隊確實存在一些共同的元素,改善這些共通點並預測新的挑戰是《遊戲製作手冊》的目的:它為混亂的遊戲製作世界帶來了一些秩序。

《遊戲製作手冊》由一位資深遊戲製作人撰寫,是業界的終極參考資料。它回答了新任領導者、經理和製作人所面臨的問題,並為專業人士提供了新的見解和寶貴的建議,以改善他們現有的流程。書中包含了來自業界專家的前沿建議,涵蓋了團隊管理、從前期製作到後期製作的生產周期追蹤,並提供了如何運行項目的詳細實用建議。全書的重點在於管理開發的基本要素,包括定義目標、制定計劃、有效管理、招聘和激勵人員,以及應對不可避免的挑戰。

這是整個團隊不可或缺的訓練手冊!

你將會找到:
- 在開發周期中出現的各類前期和後期製作問題的最佳實踐和解答
- 管理和激勵團隊的技巧
- 為你的遊戲製作流程帶來結構和秩序的方法
- 組織動作捕捉拍攝、配音會議和本地化的詳細資訊
- 有關主機提交流程、軟體評級和與發行商合作的具體內容
- 可自定義的前期製作、製作和後期製作檢查清單