Game Production Handbook
Heather M Chandler
- 出版商: Charles River Media
- 出版日期: 2006-01-19
- 定價: $1,530
- 售價: 2.6 折 $399
- 語言: 英文
- 頁數: 350
- 裝訂: Paperback
- ISBN: 1584504161
- ISBN-13: 9781584504160
-
相關分類:
專案管理 PM、遊戲設計 Game-design
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商品描述
Description
Managing the production of games in the 21st century is a challenge, especially because there is no standardized process to ensure the successful completion of every game. But game production isn’t a science, so you can’t expect each game to present the same challenges and rewards as the last. Fortunately, common elements do exist for every game development team, and improving upon these commonalities and anticipating new challenges is the purpose of The Game Production Handbook: it brings some order to the chaotic world of game production.
Written by a veteran game producer, The Game Production Handbook is the ultimate industry reference. It answers the questions new leads, managers, and producers have, and it gives the pros new insights and valuable tips to improve their existing processes. It includes cutting-edge advice from industry experts on managing teams, tracking production cycle from pre-production to post-production, and offers detailed practical advice on how to run a project. The focus throughout is on the nuts and bolts of managing development, including defining goals, creating a plan, managing, hiring, and motivating people effectively, and dealing with the inevitable bumps along the way.
This is an indispensable training manual for the entire team!
What You’ll Find:
- Best practices and answers to all types of pre- and post-production issues that arise during the development cycle
- Tips for managing and motivating teams
- Methods for brining structure and order to your game production processes
- Details for organizing mo-cap shoots, voice over sessions, and localizations
- Specifics on the console submission process, software ratings, and working with publishers
- Customizable checklists for pre-production, production, and post-production
商品描述(中文翻譯)
描述
在21世紀,管理遊戲製作是一個挑戰,尤其因為沒有標準化的流程來確保每個遊戲都能成功完成。但遊戲製作並不是一門科學,所以不能期望每個遊戲都會帶來與上一個相同的挑戰和回報。幸運的是,每個遊戲開發團隊都存在共同的元素,改進這些共同點並預見新的挑戰是《遊戲製作手冊》的目的:它為混亂的遊戲製作世界帶來一些秩序。
《遊戲製作手冊》是一本業界的終極參考資料,由一位資深遊戲製作人撰寫。它回答了新的領導者、經理和製作人的問題,並為專業人士提供新的見解和寶貴的提示,以改進他們現有的流程。它包含來自業界專家的尖端建議,包括團隊管理、從前期製作到後期製作的生產週期追蹤,並提供詳細的實用建議,以運營項目。整個過程的重點是管理開發的基本要素,包括定義目標、制定計劃、有效地管理、招聘和激勵人員,以及應對不可避免的困難。
這是整個團隊不可或缺的培訓手冊!
你將找到以下內容:
- 在開發週期中出現的各種前期和後期製作問題的最佳實踐和答案
- 管理和激勵團隊的提示
- 為遊戲製作流程帶來結構和秩序的方法
- 組織動作捕捉拍攝、配音會議和本地化的細節
- 有關主機提交流程、軟件分級和與發行商合作的具體信息
- 可自定義的前期製作、製作和後期製作檢查清單