3D Comic Design
暫譯: 3D 漫畫設計

Shamms Mortier

  • 出版商: Charles River Media
  • 出版日期: 2001-06-28
  • 定價: $1,160
  • 售價: 2.6$299
  • 語言: 英文
  • 頁數: 297
  • 裝訂: Paperback
  • ISBN: 1584500115
  • ISBN-13: 9781584500117
  • 相關分類: 3D 列印IllustratorPhotoshop
  • 立即出貨(限量) (庫存=2)

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Summary

Creating a comic is more than just coming up with a powerful villain or gruesome alien: it requires a lot of thought and planning about the story line, weapons and props, modes of transportation, and setting (city, outer space, underwater, etc). Pulling all of this together may sound challenging, but with 3D Comic Design everything from how to create the story, characters, and text balloons, to page layout /design, adding special effects, and integrating 3D environments is clearly explained.

  • Teaches you how to create your own comics using Super heroes, Villains, Aliens, and more
  • Thoroughly explains how to craft a story from plot ideas to naming your characters
  • Details the design and creation of storyboards, page layouts, text balloon designs, font options, and more
  • Provides a complete library of ready-to-use graphic elements and characters to use in creating a basic 3D comic without purchasing a lot of software
  • Includes hands-on tutorials on how to use 2D image software (e.g. Photoshop) and plug-ins to create graphic effects with an emphasis on Layers, a critical comic design tool
  • Explains how to organize and setup your own studio with minimal equipment and software needs and costs
  • The CD includes the files for the complete comic, all the characters, props, balloons, environments, etc., can be used for your own creations.

Table of Contents

Introduction, Chapter 1: Getting Ready — Hardware and Software Needs Chapter 2: Book Basics — What this book Assumes/Provides, Chapter 3: Your Story and Storyboarding Concepts — How to Think and Do it, Chapter 4: Hero and Villain Character Development and Naming, Chapter 5: Developing Background Resources — Scanned Image Customizing/Digital Camera and More, Chapter 6: Panel and Page Design, Chapter 7: Balloons and Text, Chapter 8: Compositing, Chapter 9: How and where to Publish Your Comics, Appendix A — What’s on the CD?, Appendix B: Comics Resources on Web, Appendix C: Software Suggestions and Contact Info, Glossary of Terms.

商品描述(中文翻譯)

摘要

創作漫畫不僅僅是想出一個強大的反派或可怕的外星人:這需要對故事情節、武器和道具、交通工具以及場景(城市、外太空、水下等)進行大量的思考和規劃。將這一切整合在一起聽起來可能很具挑戰性,但透過《3D漫畫設計》,從如何創建故事、角色和對話框,到頁面佈局/設計、添加特效以及整合3D環境,所有內容都清晰地解釋了。

- 教你如何使用超級英雄、反派、外星人等創作自己的漫畫
- 徹底解釋如何從情節構思到角色命名來編寫故事
- 詳細說明故事板、頁面佈局、對話框設計、字體選擇等的設計與創建
- 提供一整套可即用的圖形元素和角色庫,以便在不購買大量軟體的情況下創建基本的3D漫畫
- 包含如何使用2D圖像軟體(例如Photoshop)和插件來創建圖形效果的實作教程,重點在於圖層,這是漫畫設計的關鍵工具
- 解釋如何以最少的設備和軟體需求及成本來組織和設置自己的工作室
- CD包含完整漫畫的檔案,所有角色、道具、對話框、環境等,都可以用於你自己的創作。

目錄

引言,第1章:準備工作—硬體和軟體需求,第2章:書籍基礎—本書的假設/提供內容,第3章:你的故事和故事板概念—如何思考和實踐,第4章:英雄和反派角色的發展與命名,第5章:開發背景資源—掃描圖像自訂/數位相機及更多,第6章:面板和頁面設計,第7章:對話框和文字,第8章:合成,第9章:如何以及在哪裡發佈你的漫畫,附錄A—CD上有什麼?附錄B:網路上的漫畫資源,附錄C:軟體建議和聯絡資訊,術語表。