Interactive QuickTime: Authoring Wired Media (互動式QuickTime:創作有線媒體)
Matthew R. Peterson
- 出版商: Morgan Kaufmann
- 出版日期: 2003-08-22
- 定價: $1,870
- 售價: 5.0 折 $935
- 語言: 英文
- 頁數: 597
- 裝訂: Paperback
- ISBN: 1558607463
- ISBN-13: 9781558607460
-
相關分類:
Java 程式語言
立即出貨(限量) (庫存=1)
買這商品的人也買了...
-
$1,260Internet Email Protocols: A Developer's Guide (Paperback)
-
$980$774 -
$1,910$1,815 -
$780$741 -
$590$466 -
$690$538 -
$780$616 -
$690$587 -
$490$382 -
$750$638 -
$750$585 -
$580$458 -
$2,360$2,242 -
$860$731 -
$780$663 -
$550$468 -
$390$304 -
$490$417 -
$750$593 -
$200$158 -
$580$452 -
$420$332 -
$650$507 -
$580$458 -
$580$458
相關主題
商品描述
Interactivity is one of the most captivating topics for today’s online community. It is a fast-growing field pushed by the rapid development and dispersion of Java, Shockwave, Flash, and QuickTime. While several good books are available about the interactive capabilities of Java, Shockwave, and Flash, until now there hasn’t been a book about QuickTime interactivity. A logical follow-up to QuickTime for the Web, this eagerly awaited book by Matthew Peterson details the power of QuickTime’s wired media technology and provides a resource for professionals developing and deploying interactive QuickTime content. This content can extend far beyond simple movies—it can act as application user interfaces, educational multimedia, scientific display panels, musical instruments, games and puzzles, etc., and can interact with you, your browser, a server, or with other movies.
Contents
Foreword by Steven Gulie
Preface
What This Book Is and Is Not
How
to Read This Book
Explorations
Acknowledgements
Part I
Background Information
Chapter 1 What Is Interactive QuickTime?
Explorations
Chapter 2 How Do You Play an Interactive Movie?
Explorations
Chapter 3 The Stuff QuickTime Is Made Of
What Are
Atoms
Tracks
Samples
Sprite Track Samples
Sprites
Scripts
How to Make Interactive Sprite Tracks
Explorations
Part II
Wiring Existing Movies
Chapter 4 Getting Familiar with the Tools
Explorations
Chapter 5 Customizing the Presentation of an Existing
Movie
Explorations
Chapter 6 Digital Rights Management
Explorations
Chapter 7 Adding DVD Features
Explorations
Part III Sprite Worlds
Chapter 8 A Simple World
Explorations
Chapter 9 Talking with Sprites
Targets
Properties
Actions
Custom Actions
Custom Properties
Rotation
Behavior
Explorations
Chapter 10 Collision Detection
Bounds
Overlap
Radius Overlap
Point Testing
Explorations
Chapter 11
Cel-Based Animation
Picasso
Interactive Door
Looping Images
Inchworm Technique
Onionskinning
Coordinated Animation
Cel-Based
Pushing
Cel-Based Dragging
Explorations
Chapter 12 User
Interaction
Pop Quiz
Mouse Event Definitions
Checkbox
Mouse Hit
Testing
Mouse Enter and Mouse Exit
Mouse Moved
Drag Manager
Double Clicks
Focus
Key Events
Keyboard Managers
Click
Anywhere Keyboard Manager
Key Polling Manager
Explorations
Answers
to Quiz
Chapter 13 Scripted Motion
Linear Interpolation
Easing
In and Out
Motion along a Mathematical Function
Circular Motion
Paths
Spline Interpolation
Explorations
Chapter 14 Scripted
Stretching
Bar Graphs
Drawing Lines
Perspective
Explorations
Chapter 15 Cloning Sprites
Making New Sprites
Cloning Sprites
with Behavior
Disposing of Sprites
Explorations
Chapter 16
Modeling Physics
Forces
Friction
Collisions
Explorations
Part IV User Interfaces
Chapter 17 Buttons
Simple
Buttons
Checkboxes
Components
Radio Buttons
Explorations
Chapter 18 Sliders
Explorations
Chapter 19 Text Input
Filtering the Input
Text Field Component with Border
Recursive
Connections
Multilined Text Areas
Password Fields
Explorations
Chapter 20 Menus
Explorations
Part V
Multimedia
Chapter 21 Audio and Video
Audio
Video
Loading
Linear Media
Explorations
Chapter 22 Effects
Codec Effects
Explorations
Chapter 23 Image Overrides
Explorations
Chapter 24 MIDI Instruments
SoundFonts
Sampled Instruments
Explorations
Chapter 25 Text Tracks
Scrolling Ticker Tape
LCD Clock
Text Links (Hotspots)
Searching Text Captions
Explorations
Chapter 26 Flash Tracks
Controlling QuickTime from
a Flash Button
Controlling a Flash Button from QuickTime
Controlling
Flash Movie Properties
Explorations
Chapter 27 QTVR
Controlling
VR
Multinodes, Hotspots, Cubics, and Maps
Explorations
Chapter
28 MovieTracks
Explorations
Chapter 29 Third-Party Tracks
Explorations
Chapter 30 Other Tracks
Video Tracks in Disguise
Text Tracks in Disguise
Timecode Tracks
Modifier and Tween Tracks
QuickDraw 3D Track
Streaming Tracks
Hint Tracks
PDF Tracks
Fast Tracks (FT)
Cursor Tracks
WorldWideVariables Tracks
Base
Tracks
Explorations
Part VI Communicating with the
World
Chapter 31 XML and QTLists
QTLists versus XML
Working
with QTLists
Explorations
Chapter 32 Loading Data
Explorations
Chapter 33 Setting Up a QTList Server
About Tekadence Magik
Setting Up the Test Server
Explorations
Chapter 34 Sending Data
to a Server
Launch the Server
Explorations
Chapter 35 Exchanging
QTLists
Explorations
Chapter 36 Communicating with the Browser
Passing Data into a Movie
Explorations
Chapter 37 Dynamic Media
Explorations
Chapter 38 Intermovie Communication
IsMovieActive
Explorations
Chapter 39 Communicating with Applications
Explorations
Appendices
Appendix A Useful Numbers
Appendix B Math Functions
Appendix C String Functions
Appendix D QTList Functions
Appendix E Programming Techniques
Spatial Programming
Breaking a Loop
Exception Handling and Error
Detection
Functions, Methods, and Subroutines
Calling Functions across
Tracks and Movies
Recursion
Numerical Correction
Floating-Point
Precision
Dividing by Zero (Epsilon Correction)
Random Number Generation
Custom Random Generator
Dictionaries and Lists
Debugging
DebugStr
Profiling
Lazy Constructors
Parallel Processing
Sustainable Hacking
Dynamic Script Evaluation
Collaboration
Appendix F Sprite and Track Geometry
Coordinate System
Spatial
Properties
Distance between Two Tracks
2.5 Dimensions
Screen Updates
Matrix Transformations
Area of Sprites
Sprite Center
Two Points
A Point and a Line
Two Lines
Regular Polygons
Triangles
Circles
Spheres
Appendix G Graphics Modes
Appendix H
Codecs
Appendix I General MIDI
Instruments
Drum Kits
Controllers
Appendix J Components
Appendix K QTText Tags
Appendix L HTML Embed Parameters
Embed Attributes
Appendix M
Wired Actions
Appendix N Wired Constants
Appendix O ASCII Table
Appendix P Wired Sprites with Java
Appendix Q Web Links
Appendix R Contributing Developers
Appendix S CD Contents
Glossary
Index
About the Author
QuickTime Developer Series
商品描述(中文翻譯)
互動性是當今網絡社區中最引人入勝的話題之一。它是由Java、Shockwave、Flash和QuickTime的快速發展和普及推動的快速增長領域。雖然有幾本關於Java、Shockwave和Flash的互動能力的好書可供選擇,但直到現在還沒有一本關於QuickTime互動性的書籍。這本由Matthew Peterson撰寫的期待已久的書籍是《QuickTime for the Web》的合理續集,詳細介紹了QuickTime有線媒體技術的強大功能,並為專業人士提供了開發和部署互動QuickTime內容的資源。這些內容可以遠遠超出簡單的電影,它們可以作為應用程序用戶界面、教育多媒體、科學展示面板、音樂樂器、遊戲和謎題等,並且可以與您、您的瀏覽器、服務器或其他電影進行互動。
目錄
前言:Steven Gulie
前言
本書的內容
閱讀本書的方法
探索
致謝
第一部分 背景信息
第1章 什麼是互動QuickTime?
探索
第2章 如何播放互動電影?
探索
第3章 QuickTime的組成部分
什麼是原子
軌道
樣本
精靈軌道樣本
精靈
腳本
如何製作互動精靈軌道
探索
第二部分 配線現有電影
第4章 熟悉工具
探索
第5章 自定義現有電影的演示
探索
第6章 數字版權管理
探索
第7章 添加DVD功能
探索
第三部分 精靈世界
第8章 簡單的世界
探索
第9章 與精靈對話
目標
屬性
動作
自定義動作
自定義屬性
旋轉行為
探索
第10章 碰撞檢測
邊界重疊
半徑重疊
點測試
探索
第11章 基於圖像的動畫
畢加索
互動門
循環圖像
蠕動技術
洋蔥皮動畫
協調動畫
基於圖像的推動
基於圖像的拖動
探索
第12章 用戶交互
小測驗
鼠標事件定義
複選框
鼠標命中測試
鼠標進入和鼠標離開
鼠標移動
拖動管理器
雙擊
焦點
鍵盤事件
鍵盤管理器
點擊任意位置的鍵盤管理器
鍵盤輪詢管理器
探索
小測驗答案
第13章 腳本運動
線性插值
緩入和緩出
沿數學函數運動
圓形運動
路徑
樣條插值
探索
第14章 腳本拉伸
條形圖
繪製線條
透視
探索
第15章 克隆精靈
創建新精靈
具有行為的克隆精靈
處理精靈
探索
第16章 物理建模
力
摩擦
碰撞
探索
第四部分 用戶界面
第17章 按鈕
簡單按鈕
複選框
組件
單選按鈕
探索
第18章 滑塊
探索
第19章 文本輸入
過濾輸入
帶邊框的文本字段組件
遞歸連接
多行文本區域
密碼字段
探索
第20章 菜單
探索
第五部分 多媒體
第21章 音頻和視頻
音頻
視頻
加載線性媒體
探索
第22章 特效
編解碼器效果
探索
第23章 圖像覆蓋
探索
第24章 MIDI樂器
S