Your Wish Is My Command: Programming by Example (Paperback)
暫譯: 你的願望就是我的命令:範例程式設計 (平裝本)
Henry Lieberman
- 出版商: Morgan Kaufmann
- 出版日期: 2001-03-12
- 定價: $1,800
- 售價: 2.2 折 $399
- 語言: 英文
- 頁數: 440
- 裝訂: Paperback
- ISBN: 1558606882
- ISBN-13: 9781558606883
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相關分類:
使用者介面 UI、程式語言
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商品描述
Order This Book | Authors | Contents | Web-Enhanced | Related Titles
As user interface designers, software developers, and yes-as users, we all know the frustration that comes with using "one size fits all" software from off the shelf. Repeating the same commands over and over again, putting up with an unfriendly graphical interface, being unable to program a new application that you thought of yourself-these are all common complaints. The inflexibility of today's computer interfaces makes many people feel like they are slaves to their computers. Shouldn't it be the other way around? Why can't technology give us more "custom-fitting" software?
On the horizon is a new technology that promises to give ordinary users the power to create and modify their own programs. Programming by example (PBE) is a technique in which a software agent records a user's behavior in an interactive graphical interface, then automatically writes a program that will perform that behavior for the user.
Your Wish is My Command: Programming by Example takes a broad look at this new technology. In these nineteen chapters, programming experts describe implemented systems showing that PBE can work in a wide variety of application fields. They include the following:
- Text and graphical editing
- Web browsing
- Computer-aided design
- Teaching programming to children
- Programming computer games
- Geographical information systems
The renowned authors and their editor believe that PBE will some day make it possible for interfaces to effectively say to the user, "Your wish is my command!"
Henry Lieberman has been a Research Scientist at the MIT Media Laboratory since 1987. From 1972 until 1987, he was a researcher at the MIT Artificial Intelligence Laboratory. His work focuses on the intersection of artificial intelligence and the human interface. Dr. Lieberman began his career with Seymour Papert and the group behind the educational language Logo. A member of the Software Agents group, he holds a doctoral-equivalent degree from the University of Paris-VI and has published over fifty papers on a wide variety of research topics.
Foreword
Ben Shneiderman
Introduction
Henry Lieberman
1) Novice Programming Comes of Age
David Canfield Smith, Allen Cypher, Larry Tesler
2) Generalizing by Removing Detail: How Any Program Can Be Created by Working with Examples
Ken Kahn
3) Demonstrational Interfaces: Sometimes You Need a Little Intelligence; Sometimes You Need a Lot
Brad A. Myers, Richard McDaniel
4) Web Browsing by Demonstration
Atsushi Sugiura
5) Programming by Demonstration for Information Agents
Mathias Bauer, Dietmar Dengler, Gabriele Paul
6) End Users and GIS: A Demonstration is Worth a Thousand Words
Carol Traynor and Marian Williams
7) Bring Programming by Demonstration to CAD Users
Patrick Girard
8) Demonstrating the Hidden Features That Make an Application Work
Richard McDaniel
9) A reporting tool using programming by example for format designation
Tetsuya Masuishi and Nobuo Takahashi
10) Composition by Example
Toshiyuki Masui
11) Learning Repetitive Text-editing Procedures with SMARTedit
Tessa Lau, Steve Wolfman, Pedro Domingos and Daniel S. Weld
12) Training Agents to Recognize Text by Example
Henry Lieberman, Bonnie A. Nardi and David J. Wright
13) SWYN: A Visual Representation for Regular Expressions
Alan Blackwell
14) Learning Users' Habits to Automate Repetitive Tasks
Jean-David Ruvini and Christophe Dony
15) Domain-independent programming by demonstration in existing applications
Gordon W. Paynter and Ian H. Witten
16) Stimulus-Response PBD: Demonstrating When as Well as What
David Wolber and Brad A. Myers
17) Pavlov: Where PBD Meets Macromedia's Director
David Wolber
18) Programming by Analogous Examples
Alexander Repenning and Corrina Perrone-Smith
19) Visual Generalization in Programming by Example
Robert St. Amant, Henry Lieberman, Richard Potter, and Luke Zettlemoyer
商品描述(中文翻譯)
作為使用者介面設計師、軟體開發人員,以及使用者,我們都知道使用「一刀切」的商業軟體所帶來的挫折感。重複執行相同的指令,忍受不友善的圖形介面,無法編寫自己想到的新應用程式——這些都是常見的抱怨。當今電腦介面的不靈活性讓許多人感到自己像是電腦的奴隸。難道不應該是相反的嗎?為什麼科技不能給我們更多「量身訂做」的軟體?
在前方出現了一種新技術,承諾賦予普通使用者創建和修改自己程式的能力。範例編程(Programming by Example, PBE)是一種技術,軟體代理會記錄使用者在互動圖形介面中的行為,然後自動編寫一個程式來為使用者執行該行為。
《你的願望就是我的命令:範例編程》廣泛探討了這項新技術。在這十九章中,程式設計專家描述了已實現的系統,顯示 PBE 可以在各種應用領域中運作。這些領域包括:
- 文本和圖形編輯
- 網頁瀏覽
- 電腦輔助設計
- 教授兒童編程
- 編寫電腦遊戲
- 地理資訊系統
著名的作者及其編輯相信,PBE 有朝一日將使介面能夠有效地對使用者說:「你的願望就是我的命令!」
作者:
亨利·利伯曼(Henry Lieberman)自1987年以來一直是麻省理工學院媒體實驗室的研究科學家。在1972年至1987年期間,他是麻省理工學院人工智慧實驗室的研究員。他的工作專注於人工智慧與人機介面的交集。利伯曼博士的職業生涯始於西摩·帕佩特(Seymour Papert)及其背後的教育語言 Logo 團隊。作為軟體代理小組的成員,他擁有巴黎第六大學的博士學位,並在各種研究主題上發表了五十多篇論文。
目錄:
前言
本·施奈德曼(Ben Shneiderman)
介紹
亨利·利伯曼(Henry Lieberman)
1) 新手編程的成熟
大衛·坎菲爾德·史密斯(David Canfield Smith)、艾倫·賽佛(Allen Cypher)、拉里·泰斯勒(Larry Tesler)
2) 通過移除細節進行概括:如何通過範例創建任何程式
肯·卡恩(Ken Kahn)
3) 示範介面:有時你需要一點智慧;有時你需要很多
布拉德·A·邁爾斯(Brad A. Myers)、理查德·麥克丹尼爾(Richard McDaniel)
4) 通過示範進行網頁瀏覽
杉浦篤(Atsushi Sugiura)
5) 為資訊代理進行示範編程
馬提亞斯·鮑爾(Mathias Bauer)、迪特瑪·登格勒(Dietmar Dengler)、加布里埃爾·保羅(Gabriele Paul)
6) 最終使用者與地理資訊系統:一個示範勝過千言萬語
卡羅爾·特雷納(Carol Traynor)和瑪麗安·威廉斯(Marian Williams)
7) 將示範編程帶給 CAD 使用者
帕特里克·吉拉德(Patrick Girard)
8) 示範使應用程式運作的隱藏功能
理查德·麥克丹尼爾(Richard McDaniel)
9) 使用範例編程進行格式指定的報告工具
增井哲也(Tetsuya Masuishi)和高橋信夫(Nobuo Takahashi)
10) 通過範例進行組合
增井俊之(Toshiyuki Masui)
11) 使用 SMARTedit 學習重複的文本編輯程序
泰莎·勞(Tessa Lau)、史蒂夫·沃夫曼(Steve Wolfman)、佩德羅·多明戈斯(Pedro Domingos)和丹尼爾·S·韋爾德(Daniel S. Weld)
12) 訓練代理通過範例識別文本
亨利·利伯曼(Henry Lieberman)、邦妮·A·納爾迪(Bonnie A. Nardi)和大衛·J·賴特(David J. Wright)
13) SWYN:正則表達式的視覺表示
艾倫·布萊克威爾(Alan Blackwell)
14) 學習使用者習慣以自動化重複任務
讓-大衛·魯維尼(Jean-David Ruvini)和克里斯托夫·多尼(Christophe Dony)
15) 在現有應用程式中進行無領域的示範編程
戈登·W·佩因特(Gordon W. Paynter)和伊恩·H·維滕(Ian H. Witten)
16) 刺激-反應 PBD:示範何時以及什麼
大衛·沃爾伯(David Wolber)和布拉德·A·邁爾斯(Brad A. Myers)
17) 巴甫洛夫:PBD 與 Macromedia 的 Director 相遇
大衛·沃爾伯(David Wolber)
18) 通過類似範例進行編程
亞歷山大·雷佩寧(Alexander Repenning)和科琳娜·佩羅內-史密斯(Corrina Perrone-Smith)
19) 範例編程中的視覺概括
羅伯特·聖阿芒(Robert St. Amant)、亨利·利伯曼(Henry Lieberman)、理查德·波特(Richard Potter)和盧克·澤特爾莫耶(Luke Zettlemoyer)
網頁增強:
- 來自文本的圖形
- 第12章的 QuickTime 示範檔案
相關書籍:
- 人機互動
- 人工智慧