Geometric Tools for Computer Graphics (Hardcover)
暫譯: 計算機圖形學的幾何工具 (精裝版)

Philip Schneider, David H. Eberly

  • 出版商: Morgan Kaufmann
  • 出版日期: 2002-09-26
  • 售價: $4,300
  • 貴賓價: 9.5$4,085
  • 語言: 英文
  • 頁數: 1056
  • 裝訂: Hardcover
  • ISBN: 1558605940
  • ISBN-13: 9781558605947
  • 相關分類: Computer Graphics
  • 立即出貨 (庫存=1)

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商品描述

Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more.  
 
 
If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices

Contents


Preface  
1. Introduction  
2. Matrices and Linear Systems  
3. Vector Algebra  
4. Matrices, Vector Algebra, and Transformations  
5. Geometric Primitives in 2D  
6. Distance in 2D  
7. Intersection in 2D  
8. Miscellaneous 2D Problems  
9. Geometric Primitives in 3D  
10. Distance in 3D  
11. Intersection in 3D  
12. Miscellaneous 3D Problems  
13. Computational Geometry Topics  
A. Numerical Methods  
B. Trigonometry  
C. Basic Formulas For Geometric Primitives  
Bibliography 

商品描述(中文翻譯)

您是否花太多時間在創建圖形應用程式的基本構件或尋找和修正錯誤上?《電腦圖形學的幾何工具》是一本廣泛且方便組織的書籍,收錄了許多經過驗證的解決方案,針對您不想一再解決的基本問題,包括構建原始圖形、距離計算、近似、包含、分解、交集判定、分離等。

如果您擁有數學學位,這本書將為您節省時間和麻煩。如果您沒有,它將幫助您實現一些您可能覺得無法達成的目標。書中每個問題都清楚地陳述並附有圖示,完整詳細的解決方案以易於理解的偽代碼呈現。您還將獲得充分利用這些解決方案所需的數學和幾何背景,以及一系列附錄中包含的大量參考資料。

目錄

前言
1. 介紹
2. 矩陣與線性系統
3. 向量代數
4. 矩陣、向量代數與變換
5. 二維幾何原始圖形
6. 二維距離
7. 二維交集
8. 其他二維問題
9. 三維幾何原始圖形
10. 三維距離
11. 三維交集
12. 其他三維問題
13. 計算幾何主題
A. 數值方法
B. 三角學
C. 幾何原始圖形的基本公式
參考文獻