Understanding Virtual Reality: Interface, Application, and Design (Hardcover)
暫譯: 理解虛擬實境:介面、應用與設計 (精裝版)
William R. Sherman, Alan B. Craig
- 出版商: Morgan Kaufmann
- 出版日期: 2002-09-18
- 售價: $1,274
- 語言: 英文
- 頁數: 608
- 裝訂: Hardcover
- ISBN: 1558603530
- ISBN-13: 9781558603530
-
相關分類:
VR/AR
已絕版
買這商品的人也買了...
-
$1,029Fundamentals of Data Structures in C
-
$490$323 -
$680$537 -
$980$774 -
$970Introduction to Algorithms, 2/e
-
$1,150$1,127 -
$920$727 -
$1,029Operating System Concepts, 6/e (Windows XP Update)
-
$1,030$1,009 -
$780$741 -
$750$638 -
$760$600 -
$590$466 -
$820$804 -
$750$638 -
$931Computer Networks and Internets with Internet Applications, 4/e
-
$560$476 -
$490$417 -
$480$379 -
$750$593 -
$780$663 -
$690$538 -
$1,127Foundations of Algorithms Using C++ Pseudocode, 3/e (Hardcover)
-
$1,176Computer Organization and Design: The Hardware/Software Interface, 3/e(IE) (美國版ISBN:1558606041)
-
$650$507
相關主題
商品描述
Understanding Virtual Reality
arrives at a time when the technologies behind virtual reality have
advanced to the point that it is possible to develop and deploy meaningful,
productive virtual reality applications. The aim of this thorough, accessible
exploration is to help you take advantage of this moment, equipping you with the
understanding needed to identify and prepare for ways VR can be used in your
field, whatever your field may be.
By approaching
VR as a communications medium, the authors have created a resource that will
remain relevant even as the underlying technologies evolve. You get a history of
VR, along with a good look at systems currently in use. However, the focus
remains squarely on the application of VR and the many issues that arise in the
application design and implementation, including hardware requirements, system
integration, interaction techniques, and usability. This book also counters both
exaggerated claims for VR and the view that would reduce it to entertainment,
citing dozens of real-world examples from many different fields and presenting
(in a series of appendices) four in-depth application case
studies.
Foreword
Preface
Part I - What is Virtual Reality?
Chapter 1: Introduction to Virtual Reality - What it is and Where it Comes From
Chapter 2: VR the Medium
Part II - Virtual Reality Systems
Chapter 3: Interface to the Virtual World -- Input
Chapter 4: Interface to the Virtual World -- Output
Chapter 5: Rendering a Virtual World
Chapter 6: Interacting with a Virtual World
Chapter 7: Virtual Reality Experience
Chapter 8: Experience Design: Applying VR to a Problem
Chapter 9: What Dreams May Come: The Future of VR
Appendices
A: NICE educational application (EVL)
B: Crumbs visualization application (NCSA)
C: Aircraft wiring application (Boeing, Inc.)
D: Placeholder artistic application (Interval Research)
商品描述(中文翻譯)
《理解虛擬實境》在虛擬實境背後的技術已經發展到可以開發和部署有意義且具生產力的虛擬實境應用程式的時候問世。這本全面且易於理解的探索旨在幫助您利用這一時刻,讓您具備識別和準備虛擬實境在您所屬領域中應用的能力,無論您的領域是什麼。
通過將虛擬實境視為一種通訊媒介,作者創造了一個即使在基礎技術不斷演變的情況下仍然具有相關性的資源。您將了解到虛擬實境的歷史,以及目前正在使用的系統。然而,重點仍然放在虛擬實境的應用及其設計和實施中出現的許多問題,包括硬體需求、系統整合、互動技術和可用性。本書還反駁了對虛擬實境的誇大主張以及將其簡化為娛樂的觀點,引用了來自許多不同領域的數十個真實案例,並在一系列附錄中呈現了四個深入的應用案例研究。
目錄
前言
序言
第一部分 - 什麼是虛擬實境?
第1章:虛擬實境簡介 - 它是什麼以及它的來源
第2章:虛擬實境作為媒介
第二部分 - 虛擬實境系統
第3章:虛擬世界的介面 - 輸入
第4章:虛擬世界的介面 - 輸出
第5章:渲染虛擬世界
第6章:與虛擬世界互動
第7章:虛擬實境體驗
第8章:體驗設計:將虛擬實境應用於問題
第9章:未來的夢想:虛擬實境的未來
附錄
A:NICE教育應用程式(EVL)
B:Crumbs可視化應用程式(NCSA)
C:飛機接線應用程式(波音公司)
D:佔位符藝術應用程式(Interval Research)