Unity 5 from Zero to Proficiency (Beginner): A step-by-step guide to coding your first game with Unity (Volume 2)
暫譯: Unity 5 從零到精通(初學者):逐步指南,使用 Unity 編寫您的第一款遊戲(第二卷)

P Patrick Felicia

  • 出版商: CreateSpace Independ
  • 出版日期: 2015-12-24
  • 售價: $2,030
  • 貴賓價: 9.5$1,929
  • 語言: 英文
  • 頁數: 200
  • 裝訂: Paperback
  • ISBN: 152290770X
  • ISBN-13: 9781522907701
  • 相關分類: 遊戲引擎 Game-engine
  • 無法訂購

相關主題

商品描述

Creating your own game can be very intimidating at the start, and quite often, regardless of your experience with games, it is sometimes difficult to find the time and motivation to get over the first barriers and to get started.Often, these barriers seem higher than they actually are.

Maybe you are a teacher trying to introduce games in your classroom or a parent trying to help your child with coding, but with no previous coding or game development experience; maybe you are a hobbyist who would love to create interactive environments based on your favorite games; maybe you are a student getting started with game development but you just don't know where to start or what resources to use; or maybe you have tried online video tutorials but found them disjointed. You may be wondering: "How can I start to create my games if I have no experience of coding", or "this game engine is so complex that I just don't know where to get started".

This is quite common, and you can easily overcome these issues with a step-by-step approach that gets you to progressively develop and use your skills. This is the approach that I have used successfully over the past years to take students from no knowledge of coding or game development to good levels of proficiency in Unity and coding.

Of course, it takes some time and dedication; however, by following the techniques and suggestions described in this book, I can promise you that you will progress, regardless of your background, and become more comfortable with Unity and coding.

Content and structure of this book
When you purchase this book, you get:
- An easy-to-read format that uses a conversational style
- 250+ pages of step-by-step instructions using a tried-and-tested method
- Plenty of explanations and pictures (more than 80 pictures) to complement the text
- Access to the author by email if you have any question
- A 1-hour introduction video
- 8 additional video tutorials (50+ minutes in total) to help you with the most challenging topics covered in the book
- Weekly updates on new topics
- A list of the learning objectives at the start of each chapter.
- Step-by-step activities.
- Opportunities to engage in deeper learning and problem-solving skills through challenges at the end of each chapter.
- Quizzes to test your knowledge (with associated solutions).
- Full project and code solutions (in JavaScript and C#) for each chapter.
- Printable cheat-sheets for shortcuts, and best coding practice.

The content of each chapter is as follows:
- Chapter 1 gives an introduction to JavaScript and to core principles that will help you to get started with coding. You will learn key programming concepts such as variables, variable types, or functions.
- Chapter 2 helps you to code your first script. You will learn how to code following best coding practices, debug your code, and also avoid common errors.
- Chapter 3 gets you to improve your scripting skills, enhance your game and add more interaction. You will learn to implement a scoring system, to detect collisions, and to load new levels.
- Chapter 4 explains how you can create and update a user interface for your game (e.g., displaying images and messages onscreen) using scripting.
- Chapter 5 explains how you can polish-up your game. You will add a splash-screen, a simple inventory system, sound effects, as well as a mini-map.
- Chapter 6 explains how to add Non-Player Characters (NPCs) with Artificial Intelligence (AI). You will configure each NPC and get them to either follow the player or walk along a simple path of your choice, and also detect collision with them.
- Chapter 7 provides answers to Frequently Asked Questions (FAQs) (e.g., scripting, audio, AI, or user interface)

商品描述(中文翻譯)

創建自己的遊戲在開始時可能會讓人感到非常畏懼,無論你對遊戲的經驗如何,有時候很難找到時間和動力來克服最初的障礙並開始進行。這些障礙往往看起來比實際上要高得多。

也許你是一位試圖在課堂上引入遊戲的老師,或是一位試圖幫助孩子學習編程的家長,但沒有任何編程或遊戲開發的經驗;也許你是一位熱愛創建基於自己喜愛遊戲的互動環境的愛好者;也許你是一位剛開始接觸遊戲開發的學生,但不知道從何開始或使用哪些資源;或者你可能已經嘗試過在線視頻教程,但發現它們不連貫。你可能會想:「如果我沒有編程經驗,該如何開始創建我的遊戲?」或「這個遊戲引擎太複雜了,我根本不知道從哪裡開始」。

這是相當常見的情況,你可以通過逐步的方法輕鬆克服這些問題,讓你逐漸發展和運用你的技能。這是我在過去幾年中成功使用的方法,幫助學生從對編程或遊戲開發一無所知,提升到在 Unity 和編程方面的良好水平。

當然,這需要一些時間和奉獻;然而,通過遵循本書中描述的技術和建議,我可以向你保證,無論你的背景如何,你都會有所進步,並對 Unity 和編程變得更加自信。

本書的內容和結構
當你購買本書時,你將獲得:
- 一種易於閱讀的格式,使用對話風格
- 超過 250 頁的逐步指導,採用經過驗證的方法
- 大量的解釋和圖片(超過 80 張圖片)來補充文本
- 如果你有任何問題,可以通過電子郵件聯繫作者
- 一個 1 小時的介紹視頻
- 8 個額外的視頻教程(總計超過 50 分鐘),幫助你解決書中最具挑戰性的主題
- 每週更新新主題
- 每章開始時的學習目標列表
- 逐步活動
- 通過每章結尾的挑戰參與更深入的學習和問題解決技能的機會
- 測驗來測試你的知識(附有解答)
- 每章的完整項目和代碼解決方案(使用 JavaScript 和 C#)
- 可列印的速查表,包含快捷鍵和最佳編碼實踐

每章的內容如下:
- 第 1 章介紹 JavaScript 及其核心原則,幫助你開始編程。你將學習關鍵的編程概念,如變量、變量類型和函數。
- 第 2 章幫助你編寫第一個腳本。你將學習如何遵循最佳編碼實踐編碼、調試代碼,並避免常見錯誤。
- 第 3 章幫助你提高腳本編寫技能,增強遊戲並增加更多互動。你將學習實現計分系統、檢測碰撞和加載新關卡。
- 第 4 章解釋如何使用腳本創建和更新遊戲的用戶界面(例如,在屏幕上顯示圖像和消息)。
- 第 5 章解釋如何完善你的遊戲。你將添加啟動畫面、一個簡單的物品系統、音效以及迷你地圖。
- 第 6 章解釋如何添加具有人工智慧(AI)的非玩家角色(NPC)。你將配置每個 NPC,讓他們跟隨玩家或沿著你選擇的簡單路徑行走,並檢測與他們的碰撞。
- 第 7 章提供常見問題(FAQs)的答案(例如,腳本、音頻、AI 或用戶界面)。