Autodesk 3ds Max 2016 - Modeling and Shading Essentials
暫譯: Autodesk 3ds Max 2016 - 建模與陰影基礎

Raavi O'Connor

  • 出版商: CreateSpace Independ
  • 出版日期: 2015-09-03
  • 售價: $1,020
  • 貴賓價: 9.5$969
  • 語言: 英文
  • 頁數: 414
  • 裝訂: Paperback
  • ISBN: 1517185815
  • ISBN-13: 9781517185817
  • 相關分類: 3D建模 3D-modelingAutoCAD
  • 海外代購書籍(需單獨結帳)

商品描述

The Autodesk 3ds Max 2016 - Modeling and Shading Essentials offers a hands-on exercises based strategy for all those digital artists [no experience required] who have just started working on the 3ds Max and interested in learning modeling, shading, and texturing in 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling, shading, and texturing. All tools, features, and concepts are discussed in detail.
In this book, the author has covered polygon and spline modeling techniques, modeling processes using Ribbon, material editors, Autodesk Materials, standard materials/maps, and mental ray’s Arch & Design material. A better understanding of materials and maps gives you ability to add realism to your artwork. The concepts you will learn using this book will immensely help you in creating realistic looking models.
What You Will Learn?
* Navigating the workspace
* Customizing the interface and understanding various UI components
* Working with the file management commands
* Understanding workspaces
* Understanding the enhanced menu system
* Using the navigational gizmos
* Polygon modeling techniques
* Modeling and painting processes using the Ribbon
* Spline modeling techniques
* Effecting use of modifiers
* Working with the useful but less talked about tools
* Efficiently use Compact and Slate material editors
* Create shading networks using material editors
* Quickly apply shading to models using the Autodesk Materials
* Create variety of shading models using mental ray’s Arch & Design material
* Learn the mental ray’s features such as Global Illumination, Final Gather, and Caustics
* Work with UVs using UV Editor
What you need?
To complete the examples and hands-on exercises in this book, you need v2016 of Autodesk 3ds Max. To know more about 3ds Max, visit the following links:
http://www.autodesk.com/products/3ds-max/overview
If you are an educator or student, you can access free Autodesk software from the Autodesk Education Community. The Autodesk Education Community is an online resource with more than five million members that lets educators and students to download free Autodesk software. In addition, you can connect with millions of other digital artists to know about latest and greatest in the CG industry.
What are the main features of the book?
* Content written using 3ds Max 2016 in an easy to understand language
* 43 Hands-on exercises to hone your skills
* Detailed coverage of tools and features
* Additional tips, guidance, and advice are provided
* Important terms are in bold face so that you never miss them
* Support for technical aspect of the book
* Free textures, background design, and 3ds max files available for download from the accompanying website
How This Book Is Structured?
This book is divided into following units:

Unit M1 - Introduction to 3ds Max - I
Unit M2 - Introduction to 3ds Max - II
Unit M3 - Working with Geometric Primitives and Architectural Objects
Unit M4 - Working with Polygons
Unit M5 - Graphite Modeling Tools
Unit M6 - Working with Shapes
Unit M7 - Modifiers
Unit MH1- Hands-on Exercises [Modeling]
Unit S1 - Material Editors
Unit S2 - Standard Materials and Maps
Unit S3 - Mental Ray and Autodesk Materials
Unit SH1 - Hands-on Exercises [Shading - I]
Unit SH2 - Hands-on Exercises [Shading - II]
Unit SH3 - Hands-on Exercises [Shading - III]

More info: bit.ly/modeling-texturing

商品描述(中文翻譯)

《Autodesk 3ds Max 2016 - 建模與著色基礎》提供了一個以實作練習為基礎的策略,適合所有剛開始使用 3ds Max 的數位藝術家(不需要經驗),並對學習建模、著色和紋理處理感興趣。本書以逐步的方式引導您完成建模、著色和紋理處理的整個過程。所有工具、功能和概念都詳細討論。

在本書中,作者涵蓋了多邊形和樣條建模技術、使用 Ribbon 的建模過程、材質編輯器、Autodesk 材質、標準材質/貼圖,以及 mental ray 的 Arch & Design 材質。對材質和貼圖的更好理解使您能夠為您的藝術作品增添真實感。您將在本書中學到的概念將極大地幫助您創建逼真的模型。

您將學到什麼?
* 瀏覽工作區
* 自訂介面並理解各種 UI 元件
* 使用檔案管理命令
* 理解工作區
* 理解增強的選單系統
* 使用導航小工具
* 多邊形建模技術
* 使用 Ribbon 的建模和繪製過程
* 樣條建模技術
* 有效使用修改器
* 使用有用但較少討論的工具
* 高效使用 Compact 和 Slate 材質編輯器
* 使用材質編輯器創建著色網絡
* 使用 Autodesk 材質快速應用著色到模型
* 使用 mental ray 的 Arch & Design 材質創建多種著色模型
* 學習 mental ray 的功能,如全局照明、最終聚集和折射
* 使用 UV 編輯器處理 UV

您需要什麼?
要完成本書中的範例和實作練習,您需要 v2016 版本的 Autodesk 3ds Max。要了解更多關於 3ds Max 的資訊,請訪問以下連結:
http://www.autodesk.com/products/3ds-max/overview
如果您是教育工作者或學生,您可以從 Autodesk 教育社群獲取免費的 Autodesk 軟體。Autodesk 教育社群是一個擁有超過五百萬成員的線上資源,讓教育工作者和學生下載免費的 Autodesk 軟體。此外,您還可以與其他數位藝術家聯繫,了解 CG 行業的最新動態。

本書的主要特點是什麼?
* 使用易於理解的語言撰寫的 3ds Max 2016 內容
* 43 個實作練習以磨練您的技能
* 詳細涵蓋工具和功能
* 提供額外的提示、指導和建議
* 重要術語以粗體顯示,讓您不會錯過
* 支持本書的技術方面
* 附隨網站提供免費的紋理、背景設計和 3ds Max 檔案下載

本書的結構是什麼?
本書分為以下單元:

單元 M1 - 3ds Max 簡介 - I
單元 M2 - 3ds Max 簡介 - II
單元 M3 - 使用幾何原型和建築物件
單元 M4 - 使用多邊形
單元 M5 - Graphite 建模工具
單元 M6 - 使用形狀
單元 M7 - 修改器
單元 MH1 - 實作練習 [建模]
單元 S1 - 材質編輯器
單元 S2 - 標準材質和貼圖
單元 S3 - Mental Ray 和 Autodesk 材質
單元 SH1 - 實作練習 [著色 - I]
單元 SH2 - 實作練習 [著色 - II]
單元 SH3 - 實作練習 [著色 - III]

更多資訊:bit.ly/modeling-texturing

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