The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
暫譯: C/C++ 遊戲程式設計基礎:在 SBC 上使用目標導向開發

Brian Beuken

  • 出版商: CRC
  • 出版日期: 2018-03-09
  • 售價: $2,800
  • 貴賓價: 9.5$2,660
  • 語言: 英文
  • 頁數: 532
  • 裝訂: Paperback
  • ISBN: 1498788742
  • ISBN-13: 9781498788748
  • 相關分類: C++ 程式語言
  • 立即出貨 (庫存 < 3)

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商品描述

This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts.

 

商品描述(中文翻譯)

這本書旨在讓初學者了解專業遊戲開發中使用的方法和技術。設計上旨在幫助發展和加強問題解決能力以及基本的 C/C++ 技能,同時也有助於培養針對固定/受限硬體的使用熟悉度,這是主機開發中的關鍵技能。它通過引導讀者逐步了解越來越複雜的遊戲概念,讓讀者在成為遊戲程式設計師的過程中增強自信,同時保持理解,儘管複雜性增加,但核心方法仍然與技術的進步保持一致;技術只是增強了遊戲體驗。它還以實用的逐步方式展示遊戲編碼的基本原則,以增加對遊戲編碼概念的接觸和信心。