Practical Real-Time Texturing
暫譯: 實用即時紋理技術
Jean-Michel Dischler, Sylvain Lefébvre, Bruno Lévy
- 出版商: A K Peters
- 出版日期: 2021-01-01
- 售價: $2,870
- 貴賓價: 9.5 折 $2,727
- 語言: 英文
- 頁數: 224
- 裝訂: Hardcover
- ISBN: 1498742041
- ISBN-13: 9781498742047
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商品描述
In scene modeling and definition, i.e., hidden surface removal, shadowing, lighting, semi-transparency, etc., texturing plays a key role in adding rich visual details to rendered surfaces, which would otherwise be perceived as unrealistically smooth and uniform. Given the importance of texturing, a fairly large amount of work has been done over the past decades, i.e. starting from simple 2D texture mapping to more recent and advanced multi-dimensional representations. This book presents real-time texturing techniques with example code to facilitate implementation. Different texturing methods are discussed and analyzed, and compared to initial techniques.
商品描述(中文翻譯)
在場景建模和定義中,即隱藏表面移除、陰影、照明、半透明等,紋理在為渲染表面添加豐富的視覺細節方面扮演著關鍵角色,否則這些表面會被認為是不切實際的光滑和均勻。考慮到紋理的重要性,過去幾十年中已經進行了相當大量的研究,從簡單的 2D 紋理映射到最近的更先進的多維表示。本書介紹了實時紋理技術,並提供示例代碼以促進實現。討論和分析了不同的紋理方法,並與初始技術進行比較。