Game Backend Development: With Microsoft Azure and Playfab
暫譯: 遊戲後端開發:使用 Microsoft Azure 和 Playfab
Bors, Balint
- 出版商: Apress
- 出版日期: 2022-12-25
- 售價: $1,600
- 貴賓價: 9.5 折 $1,520
- 語言: 英文
- 頁數: 190
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1484289099
- ISBN-13: 9781484289099
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相關分類:
Microsoft Azure
海外代購書籍(需單獨結帳)
商品描述
Up your game developer skills by learning game backend development with Microsoft Azure and PlayFab.
Robust backend infrastructure support is essential for all modern games. Implementing game backend features became easier with the emergence of GBaaS (Game Backend-as-a-Service) providers and the advance of the cloud. Multiplayer gaming, leaderboards, game analytics, and virtual economies are all backed by cloud services.
As a game developer, understanding core game backend features and implementation techniques is an important addition to your game developer skill set. Understanding game backend development will not only give you a competitive advantage, it will also eventually allow you to create better games.
This book will help you get started. It teaches all the core concepts, using downloadable source code, so that you can experiment right away following a learning-by-doing approach.
After reading this book, you will have a solid grasp of key game backend services and know how to implement them.
What You Will Learn
- Understand core concepts around game backend development
- Use the PlayFab API to implement backend features
- Build game backend infrastructure using Microsoft Azure cloud (architecture and implementation)
- Contrast the traditional Azure cloud- and PlayFab (GBaaS)-based implementations of game backend capabilities
- Reuse source code to enable backend capability in your own games
- Discover different ways for authenticating players
- Implement a multiplayer game in Unity with the help of mirror networking
- Create a matchmaker to bring together players for an online game session
- Establish leaderboards to reinforce player competition
- Build a virtual economy and monetize your game
- Set up game analytics and gain insight into players' behavior
- Let players communicate with each other by taking advantage of cognitive services
- Learn how to implement server-side custom game backend logic
Who This Book Is For
Game developers who may be skilled in game development, but who possess little to no skills in GBaaS and cloud computing. This book is also for professionals working in the cloud solutions space who want to learn about the specific challenges of the gaming domain.
商品描述(中文翻譯)
提升你的遊戲開發技能,學習使用 Microsoft Azure 和 PlayFab 進行遊戲後端開發。
穩健的後端基礎設施支持對於所有現代遊戲來說都是必不可少的。隨著 GBaaS(遊戲後端即服務)提供商的出現和雲端技術的進步,實現遊戲後端功能變得更加容易。多人遊戲、排行榜、遊戲分析和虛擬經濟都依賴於雲服務。
作為一名遊戲開發者,理解核心的遊戲後端功能和實現技術是你遊戲開發技能組合中重要的補充。理解遊戲後端開發不僅會給你帶來競爭優勢,還將最終使你能夠創造出更好的遊戲。
本書將幫助你入門。它教授所有核心概念,並提供可下載的源代碼,讓你可以立即進行實驗,採用實踐學習的方法。
閱讀完本書後,你將對關鍵的遊戲後端服務有扎實的掌握,並知道如何實現它們。
**你將學到什麼**
- 理解遊戲後端開發的核心概念
- 使用 PlayFab API 實現後端功能
- 使用 Microsoft Azure 雲端構建遊戲後端基礎設施(架構和實現)
- 對比傳統的 Azure 雲端和 PlayFab(GBaaS)基於的遊戲後端能力實現
- 重用源代碼以在自己的遊戲中啟用後端功能
- 探索不同的玩家身份驗證方式
- 在 Unity 中實現一個多人遊戲,並利用 mirror networking
- 創建一個配對系統,將玩家聚集在一起進行線上遊戲
- 建立排行榜以增強玩家競爭
- 構建虛擬經濟並為你的遊戲創造收益
- 設置遊戲分析,深入了解玩家行為
- 利用認知服務讓玩家之間進行交流
- 學習如何實現伺服器端自定義遊戲後端邏輯
**本書適合誰**
本書適合那些在遊戲開發方面可能有技能,但在 GBaaS 和雲計算方面幾乎沒有技能的遊戲開發者。本書也適合在雲解決方案領域工作的專業人士,想要了解遊戲領域的具體挑戰。
作者簡介
Balint Bors is a cloud solutions architect based in Munich, Germany. He has over 15 years of experience developing software and building IT infrastructures for many companies and industries. Balint also consults with and advises technical teams on applying cloud technologies. He is a Microsoft Certified Azure Solutions Architect Expert.
作者簡介(中文翻譯)
Balint Bors 是一位位於德國慕尼黑的雲端解決方案架構師。他擁有超過 15 年的經驗,為許多公司和行業開發軟體及建立 IT 基礎設施。Balint 也為技術團隊提供諮詢和建議,協助應用雲端技術。他是微軟認證的 Azure 解決方案架構專家。