Learn Javafx Game and App Development: With Fxgl 17

Baimagambetov, Almas

  • 出版商: Apress
  • 出版日期: 2022-08-26
  • 售價: $2,060
  • 貴賓價: 9.5$1,957
  • 語言: 英文
  • 頁數: 224
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1484286243
  • ISBN-13: 9781484286241
  • 相關分類: Java 相關技術
  • 海外代購書籍(需單獨結帳)

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商品描述

Understand real-world game development concepts using JavaFX game engine called FXGL. The core focus of the book is on developing a standalone game or application with FXGL.
We will start with an overview of the book followed by requisite concepts from Java and JavaFX that will be used throughout this book. Next, we will learn about the FXGL game engine and its wide range of real-world game development techniques. In the following chapter, we learn about entity-component model used in FXGL to create a powerful abstraction of the game world. The next chapter builds on this, where we develop a platformer game using the physics engine and a popular external tool called Tiled. An important concept of games AI is covered in the following chapter. Visually complex features related to graphics and rendering as well as UI elements and animation system in FXGL will be discussed in the next chapter. The following chapter is dedicated to non-game applications that can be developed using FXGL. The last two chapters cover packaging and deployment of JavaFX and FXGL applications and discussion on future projects.
The key take-away skill from this book is the ability to develop professional-level applications and games with FXGL. During the course of this book, you will have produced a range of cross-platform applications and games using FXGL, reinforcing the game development concepts covered throughout.
What You Will Learn- Understand use of advanced Java and JavaFX concepts
- Learn about real-world game development concepts in a general-purpose programming language- Master professional cross-platform, desktop and mobile, games using the FXGL game engine
Who Is This Book ForThis book is for beginners in Java and/or JavaFX who wish to develop apps and games with FXGL, while improving Java and JavaFX skills.

商品描述(中文翻譯)

使用名為FXGL的JavaFX遊戲引擎來理解真實世界的遊戲開發概念。本書的核心重點是使用FXGL開發獨立的遊戲或應用程式。
我們將從本書的概述開始,接著介紹Java和JavaFX的基本概念,這些概念將貫穿整本書。接下來,我們將學習FXGL遊戲引擎及其廣泛的真實世界遊戲開發技術。在下一章中,我們將學習FXGL中使用的實體-組件模型,以便強大地抽象出遊戲世界。下一章將在此基礎上進一步發展,我們將使用物理引擎和一個名為Tiled的流行外部工具開發平台遊戲。下一章將涵蓋遊戲人工智慧的重要概念。下一章將討論與FXGL中的圖形和渲染相關的視覺複雜功能,以及UI元素和動畫系統。接下來的一章專門介紹使用FXGL可以開發的非遊戲應用程式。最後兩章將涵蓋JavaFX和FXGL應用程式的打包和部署,以及對未來項目的討論。
本書的關鍵技能是使用FXGL開發專業級應用程式和遊戲的能力。在本書的過程中,您將使用FXGL製作一系列跨平台的應用程式和遊戲,從而鞏固了整本書所涵蓋的遊戲開發概念。
您將學到什麼- 理解高級Java和JavaFX概念的使用
- 學習通用編程語言中的真實世界遊戲開發概念- 掌握使用FXGL遊戲引擎開發專業的跨平台桌面和移動遊戲
本書適合對象本書適合初學者,他們希望使用FXGL開發應用程式和遊戲,同時提升Java和JavaFX的技能。

作者簡介

Dr Almas Baimagambetov is a Principal Lecturer in Computer Science at the University of Brighton, UK. He has considerable software development experience and is a huge fan of open source. His prominent contributions to the JVM community on GitHub include the FXGL game engine, collaborations on numerous JavaFX projects, a wide range of open-source games, and a collection of practical tutorials. Almas also has a YouTube channel focused on Java, Kotlin, JavaFX, Unity, and Unreal Engine.

作者簡介(中文翻譯)

Dr. Almas Baimagambetov是英國布萊頓大學計算機科學的主講師。他擁有豐富的軟體開發經驗,並且是開源的狂熱支持者。他在GitHub上對JVM社群做出了重要貢獻,包括FXGL遊戲引擎、多個JavaFX項目的合作、各種開源遊戲和一系列實用教程。Almas還擁有一個專注於Java、Kotlin、JavaFX、Unity和Unreal Engine的YouTube頻道。