Introduction to Video Game Engine Development: Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine
暫譯: 視頻遊戲引擎開發入門:學習設計、實現及使用跨平台2D遊戲引擎

Brusca, Victor G.

  • 出版商: Apress
  • 出版日期: 2021-06-12
  • 售價: $2,840
  • 貴賓價: 9.5$2,698
  • 語言: 英文
  • 頁數: 380
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 148427038X
  • ISBN-13: 9781484270387
  • 相關分類: 遊戲設計 Game-design
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Java's graphics framework) or by following along in C# (with Visual Studio as your IDE and using the MonoGame framework), you'll cover the design and implementation of a 2D game engine in detail. Each class will be reviewed with demonstration code. You'll gain experience using the engine by building a game from the ground up.

Introduction to Video Game Engine Development reviews the design and implementation of a 2D game engine in three parts. Part 1 covers the low-level API class by class. You'll see how to abstract lower-level functionality and design a set of classes that interact seamlessly with each other. You'll learn how to draw objects, play sounds, render text, and more. In Part 2, you'll review the mid-level API that is responsible for drawing the game, loading resources, and managing user input. Lastly, in Part 3, you'll build a game from the ground up following a step-by-step process using the 2D game engine you just reviewed.

On completing this book, you'll have a solid foundation in video game engine design and implementation. You'll also get exposure to building games from scratch, creating the solid foundation you'll need to work with more advanced game engines, and industry tools, that require learning complex software, APIs, and IDEs.

What You Will Learn

  • Gain experience with lower-level game engine APIs and abstracting framework functionality
  • Write application-level APIs: launching the game, loading resources, settings, processing input, and more
  • Discover cross-platform APIs in the game engine projects written in both Java and C#/MonoGame
  • Develop games with an SDK-based game engine and simplified tool chain focused on direct control of the game through code
  • Master creating games by using the game engine to build a game from the ground up with only code and an IDE

Who This Book Is For

Those of you out there with some programming experience, moderate to advanced, who want to learn how to write video games using modern game engine designs.


商品描述(中文翻譯)

開始您的遊戲開發之旅,學習如何從零開始構建一個 2D 遊戲引擎。使用 Java(搭配 NetBeans 作為您的 IDE,並使用 Java 的圖形框架)或是跟隨 C#(搭配 Visual Studio 作為您的 IDE,並使用 MonoGame 框架),您將詳細了解 2D 遊戲引擎的設計與實現。每個類別都會附上示範代碼進行回顧。您將通過從頭開始構建一個遊戲來獲得使用引擎的經驗。

《遊戲引擎開發入門》將 2D 遊戲引擎的設計與實現分為三個部分進行回顧。第一部分逐類別介紹低階 API。您將看到如何抽象出低階功能,並設計一組彼此無縫互動的類別。您將學習如何繪製物件、播放聲音、渲染文字等。在第二部分,您將回顧負責繪製遊戲、加載資源和管理用戶輸入的中階 API。最後,在第三部分,您將按照逐步過程,使用剛剛回顧的 2D 遊戲引擎從零開始構建一個遊戲。

完成本書後,您將對遊戲引擎的設計與實現有堅實的基礎。您還將接觸到從零開始構建遊戲,為您未來使用更高級的遊戲引擎和行業工具打下堅實的基礎,這些工具需要學習複雜的軟體、API 和 IDE。

您將學到的內容:
- 獲得低階遊戲引擎 API 和抽象框架功能的經驗
- 編寫應用程式級 API:啟動遊戲、加載資源、設置、處理輸入等
- 發現用 Java 和 C#/MonoGame 編寫的遊戲引擎專案中的跨平台 API
- 使用基於 SDK 的遊戲引擎和簡化的工具鏈開發遊戲,專注於通過代碼直接控制遊戲
- 精通使用遊戲引擎僅通過代碼和 IDE 從零開始構建遊戲

本書適合對象:
對於那些擁有一定程式設計經驗(中等到高級)的讀者,想要學習如何使用現代遊戲引擎設計來編寫視頻遊戲。

作者簡介

Victor Brusca is an experienced software developer specializing in building cross-platform applications and APIs. He regards himself as a self-starter with a keen eye for detail, an obsessive protection of systems/data, and a desire to write well-documented, well-encapsulated code. With over 14 years' software development experience, he has been involved in game and game engine projects on J2ME, T-Mobile SideKick, WebOS, Windows Phone, Xbox 360, Android, iOS, and web platforms.

作者簡介(中文翻譯)

Victor Brusca 是一位經驗豐富的軟體開發人員,專注於構建跨平台應用程式和 API。他自認為是一位自我驅動者,對細節有敏銳的洞察力,對系統/數據有著強烈的保護意識,並渴望撰寫良好文檔和良好封裝的程式碼。擁有超過 14 年的軟體開發經驗,他參與了 J2ME、T-Mobile SideKick、WebOS、Windows Phone、Xbox 360、Android、iOS 和網頁平台上的遊戲及遊戲引擎專案。