Beginning Unreal Engine 4 Blueprints Visual Scripting: Using C++: From Beginner to Pro (從初學者到專家:Unreal Engine 4 藍圖視覺腳本與 C++ 的入門指南)

Pv, Satheesh

  • 出版商: Apress
  • 出版日期: 2020-11-26
  • 售價: $2,020
  • 貴賓價: 9.5$1,919
  • 語言: 英文
  • 頁數: 165
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1484263952
  • ISBN-13: 9781484263952
  • 相關分類: C++ 程式語言Unreal
  • 海外代購書籍(需單獨結帳)

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商品描述

Discover how Unreal Engine 4 allows you to create exciting games using C++ and Blueprints. This book starts with installing, launching, and examining the details of Unreal Engine.

Next, you will learn about Blueprints and C++ and how to leverage them. The following chapters talk in detail about gameplay, basic physics, and ray-casting for game development in Unreal Engine. Furthermore, you'll create material, meshes, and textures.

The last chapter brings all the concepts together by building a demo game. By the end of the book, you'll be equipped with the know-how and techniques needed to develop and deploy your very own game in Unreal Engine.

What You Will Learn

  • Discover Blueprints and how to apply them in Unreal Engine 4
  • Get started with C++ programming in Unreal Engine 4
  • Apply the concepts of physics and ray-casting
  • Work with the Gameplay Framework

Who This Book Is For

Beginners interested in learning Blueprints visual scripting and C++ for programming games in Unreal Engine 4 would find this book useful.

商品描述(中文翻譯)

了解如何使用C++和藍圖在Unreal Engine 4中創建令人興奮的遊戲。本書從安裝、啟動和檢查Unreal Engine的細節開始。

接下來,您將學習有關藍圖和C++以及如何利用它們的知識。下一章將詳細介紹在Unreal Engine中進行遊戲開發的遊戲玩法、基本物理和射線投射。此外,您還將創建材料、網格和紋理。

最後一章通過構建演示遊戲將所有概念結合在一起。通過本書,您將掌握在Unreal Engine中開發和部署自己的遊戲所需的知識和技巧。

您將學到什麼:
- 了解藍圖以及如何在Unreal Engine 4中應用它們
- 開始使用C++編程在Unreal Engine 4中
- 應用物理和射線投射的概念
- 使用遊戲玩法框架進行工作

本書適合對學習藍圖視覺腳本和C++編程Unreal Engine 4中的遊戲開發感興趣的初學者。

作者簡介

Satheesh Pv is a game programmer living in Mumbai, India. He started his career as a game developer in 2012 by making a first-person multiplayer game with his brother and close friend using Unreal Development Kit and created Unreal X-Editor, which was an IDE developed for UnrealScript, the native scripting language of Unreal Engine 3. He was selected by Epic Games as one of the closed beta testers for Unreal Engine 4 before its public release. He is also a moderator at Unreal Engine forums as well as a spotlight member and Engine contributor.

作者簡介(中文翻譯)

Satheesh Pv 是一位居住在印度孟買的遊戲程式設計師。他於2012年開始他的遊戲開發生涯,與他的兄弟和密友使用虛幻開發套件創作了一款第一人稱多人遊戲,並創建了Unreal X-Editor,這是一個為UnrealScript(虛幻引擎3的本地腳本語言)開發的集成開發環境。在Unreal Engine 4公開發布之前,他被Epic Games選為封閉測試的一員。他還是Unreal Engine論壇的版主,並且是一位傑出成員和引擎貢獻者。