AR and VR Using the Webxr API: Learn to Create Immersive Content with Webgl, Three.Js, and A-Frame (Paperback)
暫譯: 使用 WebXR API 的 AR 和 VR:學習如何使用 WebGL、Three.js 和 A-Frame 創建沉浸式內容 (平裝本)

Baruah, Rakesh

  • 出版商: Apress
  • 出版日期: 2020-12-01
  • 定價: $1,800
  • 售價: 8.0$1,440
  • 語言: 英文
  • 頁數: 328
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1484263170
  • ISBN-13: 9781484263174
  • 相關分類: VR/ARWebGL
  • 立即出貨 (庫存 < 3)

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商品描述

Gain an in-depth knowledge in immersive web development to create augmented reality (AR) and virtual reality (VR) applications inside web browsers using WebXR API, WebGL, Three.js, and A-Frame. This project-based book will provide the practice and portfolio content to make the most of what the futures of spatial computing and immersive technology have to offer.

Beginning with technical analysis of how web browsers function, the book covers programming languages such as WebGL, JavaScript, and HTML, with an eye on a complete understanding of the WebXR lifecycle. You'll then explore how contemporary web browsers work at the code level and see how to set up a local development server and use it with the Visual Studio Code IDE to create 3D animation in the WebGL programming language.

With a familiarity of the web-rendering pipeline in place, you'll venture on to WebGL abstractions such as the Three.js JavaScript library and Mozilla's A-Frame XR Framework, which use WebXR to create high-end visual effects. In the final projects of the book, you'll create an augmented reality web session for an Android phone device, and create a VR scene in A-Frame (built on Three.js) to demo essential components of the WebXR API pertaining to user positioning and interaction.

Game engines have become common-place for the creation of mixed reality content. However, developers not interested in learning entirely new workflows may be better suited to work within a medium almost universally open to all--the web; AR and VR Using the WebXR API will show you the way.

What You'll Learn

 

  • Master the creation of virtual reality and augmented reality features for web page
  • Prepare to work as an immersive web developer with a portfolio of projects in sought-after technologies
  • Review the fundamentals of writing shaders in WebGL
  • Experience the unity between client, server, and cloud architecture as it applies to location-based AR

Who This Book Is For

Aspiring immersive web developers and developers already familiar with the fundamentals of web development who want to further explore topics such as spatial computing, computer vision, spatial anchors, and cloud-computing for multi-user social experiences.

 

商品描述(中文翻譯)

獲得深入的沉浸式網頁開發知識,以使用 WebXR API、WebGL、Three.js 和 A-Frame 在網頁瀏覽器中創建擴增實境 (AR) 和虛擬實境 (VR) 應用程式。本書以專案為基礎,提供實踐和作品集內容,充分利用空間計算和沉浸式技術的未來所提供的機會。

本書從技術分析網頁瀏覽器的運作開始,涵蓋 WebGL、JavaScript 和 HTML 等程式語言,並著眼於完整理解 WebXR 的生命週期。接著,您將探索當代網頁瀏覽器在程式碼層面的運作,並學習如何設置本地開發伺服器,並使用 Visual Studio Code IDE 在 WebGL 程式語言中創建 3D 動畫。

在熟悉網頁渲染管道後,您將進一步了解 WebGL 抽象,例如使用 WebXR 創建高端視覺效果的 Three.js JavaScript 函式庫和 Mozilla 的 A-Frame XR 框架。在本書的最後專案中,您將為 Android 手機設備創建一個擴增實境網頁會話,並在 A-Frame(基於 Three.js)中創建一個 VR 場景,以演示與用戶定位和互動相關的 WebXR API 的基本組件。

遊戲引擎已成為創建混合實境內容的常見工具。然而,對於不想學習全新工作流程的開發者來說,可能更適合在幾乎對所有人都開放的媒介中工作——網路;《使用 WebXR API 的 AR 和 VR》將指引您前進的方向。

您將學到的內容:

- 精通為網頁創建虛擬實境和擴增實境功能
- 準備成為沉浸式網頁開發者,擁有需求技術的專案作品集
- 回顧在 WebGL 中編寫著色器的基本原則
- 體驗客戶端、伺服器和雲端架構之間的統一性,並應用於基於位置的 AR

本書適合對象:

有志於成為沉浸式網頁開發者的讀者,以及已熟悉網頁開發基本原則的開發者,想進一步探索空間計算、計算機視覺、空間錨點和多用戶社交體驗的雲計算等主題。

作者簡介

Rakesh Baruah is a writer and creator with 15 years of experience in new media, film, and television in New York City. After completing an MFA in screenwriting and directing for film from Columbia University, Rakesh joined the writers' room of a hit, primetime, network drama as an assistant. The experience opened his eyes to the limits of television and the opportunities promised by 3D, immersive content. In 2016 he began a self-guided journey toward mixed reality design that has taken him through startups, bootcamps, the Microsoft offices, and many, many hours in front of a computer. He is the author of one previous book on virtual reality and the Unity Game Engine and has received an Nvidia-certified nanodegree in Computer Vision. He shares what he's learned with you in a style and format designed specifically for the person who, in high school, preferred English class to Trigonometry.

作者簡介(中文翻譯)

Rakesh Baruah 是一位作家和創作者,在紐約市擁有 15 年的新媒體、電影和電視經驗。在哥倫比亞大學完成電影編劇和導演的碩士學位後,Rakesh 以助理的身份加入了一部熱門的黃金時段網絡劇的編劇團隊。這段經歷讓他看到了電視的局限性以及 3D 沉浸式內容所帶來的機會。2016 年,他開始了一段自我引導的混合實境設計之旅,這段旅程讓他經歷了初創公司、訓練營、微軟辦公室,以及在電腦前度過的無數小時。他是一本關於虛擬實境和 Unity 遊戲引擎的書籍的作者,並獲得了 Nvidia 認證的計算機視覺納米學位。他以一種特別為那些在高中時期更喜歡英語課而非三角學的讀者設計的風格和格式,分享他所學到的知識。