AR and VR Using the Webxr API: Learn to Create Immersive Content with Webgl, Three.Js, and A-Frame (Paperback)
Baruah, Rakesh
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相關主題
商品描述
Gain an in-depth knowledge in immersive web development to create augmented reality (AR) and virtual reality (VR) applications inside web browsers using WebXR API, WebGL, Three.js, and A-Frame. This project-based book will provide the practice and portfolio content to make the most of what the futures of spatial computing and immersive technology have to offer.
Beginning with technical analysis of how web browsers function, the book covers programming languages such as WebGL, JavaScript, and HTML, with an eye on a complete understanding of the WebXR lifecycle. You'll then explore how contemporary web browsers work at the code level and see how to set up a local development server and use it with the Visual Studio Code IDE to create 3D animation in the WebGL programming language.
With a familiarity of the web-rendering pipeline in place, you'll venture on to WebGL abstractions such as the Three.js JavaScript library and Mozilla's A-Frame XR Framework, which use WebXR to create high-end visual effects. In the final projects of the book, you'll create an augmented reality web session for an Android phone device, and create a VR scene in A-Frame (built on Three.js) to demo essential components of the WebXR API pertaining to user positioning and interaction.
Game engines have become common-place for the creation of mixed reality content. However, developers not interested in learning entirely new workflows may be better suited to work within a medium almost universally open to all--the web; AR and VR Using the WebXR API will show you the way.
What You'll Learn
- Master the creation of virtual reality and augmented reality features for web page
- Prepare to work as an immersive web developer with a portfolio of projects in sought-after technologies
- Review the fundamentals of writing shaders in WebGL
- Experience the unity between client, server, and cloud architecture as it applies to location-based AR
Who This Book Is For
Aspiring immersive web developers and developers already familiar with the fundamentals of web development who want to further explore topics such as spatial computing, computer vision, spatial anchors, and cloud-computing for multi-user social experiences.
商品描述(中文翻譯)
深入了解沉浸式網頁開發,使用WebXR API、WebGL、Three.js和A-Frame在網頁瀏覽器中創建擴增實境(AR)和虛擬實境(VR)應用程式。這本以專案為基礎的書籍將提供實踐和作品集內容,以充分利用空間計算和沉浸式技術的未來所提供的機會。
從技術分析網頁瀏覽器的運作方式開始,本書涵蓋了WebGL、JavaScript和HTML等程式語言,並著重於對WebXR生命週期的全面理解。接著,您將探索現代網頁瀏覽器在程式碼層面上的運作方式,並了解如何設置本地開發伺服器並與Visual Studio Code IDE一起使用,以在WebGL程式語言中創建3D動畫。
在了解網頁渲染流程後,您將進一步研究WebGL的抽象概念,例如Three.js JavaScript函式庫和Mozilla的A-Frame XR框架,它們使用WebXR創建高端視覺效果。在本書的最後幾個專案中,您將為Android手機設備創建一個擴增實境網頁會話,並在A-Frame(基於Three.js)中創建一個VR場景,以展示與使用者定位和互動相關的WebXR API的重要組件。
遊戲引擎已成為創建混合實境內容的常見工具。然而,對於不想學習全新工作流程的開發人員來說,他們可能更適合在一個幾乎普遍開放給所有人的媒介中工作-網頁;《使用WebXR API的AR和VR》將為您指引方向。
您將學到什麼:
- 掌握為網頁創建虛擬實境和擴增實境功能
- 準備成為一名具有熱門技術專案作品集的沉浸式網頁開發人員
- 複習在WebGL中編寫著色器的基礎知識
- 體驗客戶端、伺服器和雲端架構之間的統一性,並應用於基於位置的AR
本書適合對沉浸式網頁開發有興趣的初學者和已經熟悉網頁開發基礎的開發人員,他們希望進一步探索空間計算、電腦視覺、空間錨點和雲端計算以實現多用戶社交體驗等主題。
作者簡介
Rakesh Baruah is a writer and creator with 15 years of experience in new media, film, and television in New York City. After completing an MFA in screenwriting and directing for film from Columbia University, Rakesh joined the writers' room of a hit, primetime, network drama as an assistant. The experience opened his eyes to the limits of television and the opportunities promised by 3D, immersive content. In 2016 he began a self-guided journey toward mixed reality design that has taken him through startups, bootcamps, the Microsoft offices, and many, many hours in front of a computer. He is the author of one previous book on virtual reality and the Unity Game Engine and has received an Nvidia-certified nanodegree in Computer Vision. He shares what he's learned with you in a style and format designed specifically for the person who, in high school, preferred English class to Trigonometry.
作者簡介(中文翻譯)
Rakesh Baruah是一位在紐約市從事新媒體、電影和電視工作已有15年經驗的作家和創作者。在完成哥倫比亞大學電影編劇和導演的碩士學位後,Rakesh以助理的身份加入了一個熱門的黃金時段網絡劇的編劇團隊。這段經歷讓他看到了電視的局限性以及3D沉浸式內容所帶來的機遇。2016年,他開始了一段自我引導的混合現實設計之旅,這使他走過了初創公司、訓練營、微軟辦公室,以及許多許多時間坐在電腦前。他是一本關於虛擬現實和Unity遊戲引擎的先前著作的作者,並獲得了Nvidia認證的計算機視覺納米學位。他以一種特別為那些在高中時更喜歡英語課而不是三角函數的人而設計的風格和格式與您分享他所學到的知識。