Coding Art: The Four Steps to Creative Programming with the Processing Language (Paperback)
Zhang, Yu, Funk, Mathias
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相關主題
商品描述
Finally, a book on creative programming, written directly for artists and designers Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education.
In this book you'll learn to apply computation into the creative process by following a four-step process, and through this, land in the cross section of coding and art, with a focus on practical examples and relevant work structures. You'll follow a real-world use case of computation art and see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started.
This unique and finely balanced approach between skill acquisition and the creative process and development makes Coding Art a functional reference book for both creative programming and the creative process for professors and students alike.
What You'll Learn
- Review ideas and approaches from creative programming to different professional domains
- Work with computational tools like the Processing language
- Understand the skills needed to move from static elements to animation to interaction
- Use interactivity as input to bring creative concepts closer to refinement and depth
- Simplify and extend the design of aesthetics, rhythms, and smoothness with data structures
- Leverage the diversity of art code on other platforms like the web or mobile applications
- Understand the end-to-end process of computation art through real world use cases
- Study best practices, common pitfalls, and challenges of the creative process
Who This Book Is For
Those looking to see what computation and data can do for their creative expression; learners who want to integrate computation and data into their practices in different perspectives; and those who already know how to program, seeking creativity and inspiration in the context of computation and data.
商品描述(中文翻譯)
終於有一本針對藝術家和設計師直接撰寫的創意編程書籍了。這本書不是按照計算機科學課程的方式來寫的,而是針對在設計、藝術和教育交叉領域工作的創意人士。在這本書中,您將學習如何通過遵循四個步驟的過程將計算應用於創意過程中,並通過這一過程,進入編碼和藝術的交叉點,重點是實際示例和相關的工作結構。您將跟隨計算藝術的真實用例,了解它如何與四個關鍵支柱相關,並解決創意過程中可能遇到的問題和挑戰。所有代碼示例都以完全集成的Processing示例庫呈現,讓讀者可以輕鬆入門。這種獨特而精心平衡的技能獲取和創意過程和發展之間的方法使《編碼藝術》成為創意編程和創意過程的功能參考書,適用於教授和學生。
您將學到什麼:
- 檢視從創意編程到不同專業領域的想法和方法
- 使用Processing語言等計算工具
- 理解從靜態元素到動畫到互動所需的技能
- 使用互動作為輸入,使創意概念更接近精煉和深度
- 通過數據結構簡化和擴展美學、節奏和平滑度的設計
- 利用其他平台(如Web或移動應用程序)上的藝術代碼的多樣性
- 通過真實世界的用例了解計算藝術的端到端過程
- 學習創意過程的最佳實踐、常見問題和挑戰
適合閱讀對象:
- 那些想要了解計算和數據對他們的創意表達能做什麼的人
- 希望在不同角度將計算和數據融入實踐中的學習者
- 已經知道如何編程,並在計算和數據的背景下尋求創造力和靈感的人
作者簡介
An artist by training, Yu Zhang finished her PhD in 2017 on the theory and artistic practice of interactive technologies for public, large-scale installations. She approaches visual art with mixed reality installations and projections, sensor-based interactives, and computational arts. She roots her artistic intent in the symbolism of Asian traditions and transforms the artistic unpacking of drama and cultural signifiers into experiences of interactivity and connectivity that ultimately bridge artistic expression and audience experience. She uses systems design toolkit, to realize a complex multifaceted experience playing with the spatiotemporal context of the audience's interaction with the installations when digital and physical converge. Starting from interactivity, she constructs layers of different connections between artist, artwork, audience, and the environment to express how far such connectivity can impact and reshape the structure and relations of objects, space, and time within a dynamic audience experience. Apart from her artistic research and practice, Yu's teaching experiences cover over ten years and a board space including traditional classrooms and design-led project-based learning activities.
Mathias Funk is Associate Professor in the Future Everyday group in the Department of Industrial Design at the Eindhoven University of Technology (TU/e). He has a background in Computer Science and a PhD in Electrical Engineering (from Eindhoven University of Technology). His research interests include complex systems design, remote data collection, systems for musical expression, and design tools such as domain-specific languages and integrated development environments. In the past he has worked in research positions at ATR Japan, RWTH Aachen and he has been Visiting Researcher at Philips Consumer Lifestyle, The Netherlands. He is also the co-founder of UXsuite, a high-tech spin-off from Eindhoven University of Technology. He has years of experience in software architecture and design, engineering of distributed systems, and web technologies. Further areas of interest and practice are domain-specific languages and code generation, sound and video processing systems, and data and information visualization approaches. He has been involved extensively in the business side of innovation, the transfer of research to commercial products, and he loves to think about a design's real world impact. As a teacher, he teaches various technology-oriented courses in the Industrial Design curriculum about designing with data and visualization approaches, systems design and technologies for connected products and systems. He is regularly invited to give international workshops on large-scale interactive systems, group music improvisation interfaces and expressive (musical) interaction. He has been an active musician for years, and is very interested in the intersection of music, art, and design in particular. Mathias Funk is a senior member of the ACM.
作者簡介(中文翻譯)
作為一位藝術家,Yu Zhang於2017年完成了她的博士學位,研究方向是公共大型裝置的互動技術理論和藝術實踐。她通過混合現實裝置和投影、基於感應器的互動裝置和計算藝術來探索視覺藝術。她將藝術意圖根植於亞洲傳統的象徵主義,將戲劇和文化符號的藝術解構轉化為互動和連接的體驗,最終搭起了藝術表達和觀眾體驗之間的橋樑。她使用系統設計工具包,實現了一個複雜多面向的體驗,玩弄了數字和物理交匯時觀眾與裝置互動的時空背景。從互動性出發,她構建了不同層次的連接,將藝術家、藝術品、觀眾和環境之間的關係表達出來,以此來展示這種連接性對於動態觀眾體驗中的物體、空間和時間結構的影響和重塑程度。除了藝術研究和實踐外,Yu的教學經驗超過十年,包括傳統課堂和以設計為導向的項目學習活動。
Mathias Funk是荷蘭愛因霍芬理工大學(TU/e)工業設計系未來日常生活小組的副教授。他具有計算機科學背景,並擁有愛因霍芬理工大學的電氣工程博士學位。他的研究興趣包括複雜系統設計、遠程數據收集、音樂表達系統和領域特定語言和集成開發環境等設計工具。過去,他曾在日本ATR、亞琛工業大學和荷蘭飛利浦消費生活公司擔任研究職位,並擔任愛因霍芬理工大學的高科技創業公司UXsuite的共同創始人。他在軟件架構和設計、分佈式系統工程和網絡技術方面擁有多年的經驗。他的其他興趣和實踐領域包括領域特定語言和代碼生成、聲音和視頻處理系統以及數據和信息可視化方法。他在創新的商業方面有豐富的參與經驗,將研究成果轉化為商業產品,並且喜歡思考設計對現實世界的影響。作為一名教師,他在工業設計課程中教授各種技術導向的課程,包括設計與數據和可視化方法、系統設計和連接產品和系統的技術。他經常應邀在國際上舉辦大型互動系統、群體音樂即興界面和表達(音樂)互動的工作坊。多年來,他一直是一位活躍的音樂家,對音樂、藝術和設計的交叉領域特別感興趣。Mathias Funk是ACM的高級會員。