Inclusive Design for a Digital World: Designing with Accessibility in Mind (Paperback) (數位世界的包容性設計:以無障礙為考量的設計)
Gilbert, Regine M.
相關主題
商品描述
What is inclusive design? It is simple. It means that your product has been created with the intention of being accessible to as many different users as possible. For a long time, the concept of accessibility has been limited in terms of only defining physical spaces. However, change is afoot: personal technology now plays a part in the everyday lives of most of us, and thus it is a responsibility for designers of apps, web pages, and more public-facing tech products to make them accessible to all. Our digital era brings progressive ideas and paradigm shifts - but they are only truly progressive if everybody can participate.
In Inclusive Design for a Digital World, multiple crucial aspects of technological accessibility are confronted, followed by step-by-step solutions from User Experience Design professor and author Regine Gilbert. Think about every potential user who could be using your product. Could they be visually impaired? Have limited motor skills? Be deaf or hard of hearing? This book addresses a plethora of web accessibility issues that people with disabilities face. Your app might be blocking out an entire sector of the population without you ever intending or realizing it. For example, is your instructional text full of animated words and Emoji icons? This makes it difficult for a user with vision impairment to use an assistive reading device, such as a speech synthesizer, along with your app correctly. In Inclusive Design for a Digital World, Gilbert covers the Web Content Accessibility Guidelines (WCAG) 2.1 requirements, emerging technologies such as VR and AR, best practices for web development, and more.
As a creator in the modern digital era, your aim should be to make products that are inclusive of all people. Technology has, overall, increased connection and information equality around the world. To continue its impact, access and usability of such technology must be made a priority, and there is no better place to get started than Inclusive Design for a Digital World.
What You'll Learn
- The moral, ethical, and high level legal reasons for accessible design
- Tools and best practices for user research and web developers
- The different types of designs for disabilities on various platforms
- Familiarize yourself with web compliance guidelines
- Test products and usability best practices
- Understand past innovations and future opportunities for continued improvement
Who This Book Is For
Practitioners of product design, product development, content, and design can benefit from this book.
商品描述(中文翻譯)
什麼是「包容性設計」?很簡單,它意味著你的產品是為了讓盡可能多的不同使用者能夠使用而創建的。長期以來,無障礙的概念僅限於定義物理空間的可及性。然而,現在情況正在改變:個人科技現在在我們大多數人的日常生活中扮演著重要角色,因此,應用程式、網頁和其他公眾科技產品的設計師有責任使它們對所有人都具有可及性。我們的數位時代帶來了進步的思想和範式轉變,但只有每個人都能參與其中,它們才能真正成為進步。
在《數位世界的包容性設計》一書中,使用者體驗設計教授和作者Regine Gilbert提供了多個關鍵的技術可及性方面,並提供了逐步解決方案。考慮到可能使用您產品的每個潛在用戶。他們可能有視覺障礙嗎?動作能力有限嗎?是聽障或重聽嗎?本書解決了殘障人士面臨的眾多網頁可及性問題。您的應用程式可能會封鎖一整個人口群體,而您可能並不知情。例如,您的指示文字是否充滿了動畫字詞和表情符號?這使得視覺障礙的使用者很難正確使用輔助閱讀設備,如語音合成器,與您的應用程式一起使用。在《數位世界的包容性設計》中,Gilbert介紹了網頁內容可及性指南(WCAG)2.1的要求,以及虛擬現實和擴增實境等新興技術、網頁開發的最佳實踐等。
作為現代數位時代的創作者,您的目標應該是製作能夠包容所有人的產品。整體而言,科技已經提高了全球的連接和資訊平等性。為了繼續發揮其影響力,必須將科技的可及性和可用性作為優先事項,而《數位世界的包容性設計》正是開始的最佳地點。
《你將學到什麼》
- 可及性設計的道德、倫理和高層次法律原因
- 使用者研究和網頁開發的工具和最佳實踐
- 不同平台上針對殘障人士的設計類型
- 熟悉網頁合規指南
- 測試產品和可用性的最佳實踐
- 了解過去的創新和未來的改進機會
《本書適合對象》
產品設計、產品開發、內容和設計從業人員都可以從本書中受益。
作者簡介
Regine Gilbert is a user experience designer, educator, and international public speaker with over 10 years of experience working in the technology arena. Her passion for accessibility stems from growing up with family who were disabled. Since working in technology she has spearheaded accessibility initiatives within the organizations in which she worked including creation of guidelines and training. She has a strong belief in making the world a more accessible place--one that starts and ends with the user.
Regine is an Adjunct Professor at NYU Tandon School of Engineering, teaching User Experience Design to students in the Integrated Digital Media Program. In addition, she teaches the part time User Experience Design course at General Assembly. Some of the companies Regine has had the pleasure of working for include Disney, JP Morgan, Four Seasons Hotel and Resorts, Ralph Lauren, Columbia University and Vitamin Shoppe.
作者簡介(中文翻譯)
Regine Gilbert是一位具有超過10年技術領域經驗的用戶體驗設計師、教育家和國際公開演講者。她對無障礙性的熱情源於她在成長過程中與殘障家庭成員的相處。在從事技術工作期間,她在所在組織中帶領無障礙性倡議,包括制定指南和培訓。她堅信要使世界變得更具無障礙性,這需要從用戶出發,並以用戶為終點。
Regine是紐約大學坦頓工程學院的兼職教授,教授整合數位媒體課程中的用戶體驗設計。此外,她還在General Assembly教授兼職用戶體驗設計課程。Regine曾有幸為迪士尼、JP Morgan、四季酒店及度假村、Ralph Lauren、哥倫比亞大學和維他命商店等公司工作。