Rapid Game Development Using Cocos2d-JS: An end-to-end guide to 2D game development using JavaScript
Hemanth Kumar, Abdul Rahman
- 出版商: Apress
- 出版日期: 2016-12-19
- 售價: $1,440
- 貴賓價: 9.5 折 $1,368
- 語言: 英文
- 頁數: 126
- 裝訂: Paperback
- ISBN: 148422552X
- ISBN-13: 9781484225523
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相關分類:
遊戲引擎 Game-engine、JavaScript
海外代購書籍(需單獨結帳)
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相關主題
商品描述
Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework.
You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You’ll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you’ll discover the features of Chipmunk (the built-in physics engine) with full examples.
What You'll Learn
- Get a simple head start in Cocos2d-JS
- Gain an architectural overview of the different blocks of the framework
- Master sprites, spritesheets, and frame animation
- Work with the event system in Cocos2d-JS
- Discover the animation APIs in Cocos2d-JS
- Leverage the built-in physics engine
Who This Book Is For
Beginners looking to develop cross-platform mobile/web games with cocos2d-js, developers with intermediate skills on cocos2d-js looking for the reference.
商品描述(中文翻譯)
這本書是一本關於Cocos2d-JS框架的入門指南,介紹了精靈操作、動畫和其他2D遊戲開發主題。書中涵蓋了環境設置以及如何開始使用這個能在所有瀏覽器上無縫運行的框架。《Rapid Game Development Using Cocos2d-JS》教導讀者了解Cocos2d-JS的整體架構,並解釋了框架的內部運作。
書中深入介紹了精靈(Cocos2d-JS中最重要的實體)、動畫API和基本形狀。讀者還將學習Cocos2d-JS的UI系統,以便在2D遊戲開發中有一個良好的起點。最後,書中還通過完整的示例介紹了內置的物理引擎Chipmunk的功能。
本書的重點內容包括:
- 快速入門Cocos2d-JS
- 理解框架的不同組件的架構概述
- 掌握精靈、精靈表和幀動畫
- 使用Cocos2d-JS的事件系統
- 探索Cocos2d-JS的動畫API
- 利用內置的物理引擎
這本書適合以下讀者:
- 初學者希望使用Cocos2d-JS開發跨平台的手機/網頁遊戲
- 具有Cocos2d-JS中級技能並尋找參考資料的開發者