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商品描述
This short book walks you through the process of creating mobile games using the new Android Studio IDE. Android Studio Game Development introduces you to the key tools in Android Studio and gives you the knowledge you need to develop games in Android Studio.
This book takes you from installing Android Studio, through exploring the IDE to creating a new project and setting up GitHub as a VCS. You'll then be well equipped to tackle the game-development topics that make up the rest of the book. You'll learn about OpenGL ES and how to deal with polygons, before mastering image loading and sprite sheets.
The final three chapters cover topics vital to successful game development: interactivity. You'll gain skills in reading user input, responding to that input with in-game movement, and detecting collisions.
You'll learn:
- How to create projects in Android Studio
- How to use the SDK manager to keep your Android SDK current
- How to commit to and get projects from GitHub
- How to use OpenGL ES to load images
- How to react to player input
- How to debug your games using Android Studio
Audience
This book is for those who may be new to game development who have some experience with Android Studio IDE and Android. To learn about Android Studio, check out Learn Android Studio IDE by Gerber and Craig (Apress).
商品描述(中文翻譯)
這本短小的書籍將引導您使用全新的 Android Studio IDE 創建手機遊戲的過程。《Android Studio Game Development》介紹了 Android Studio 中的關鍵工具,並提供您在 Android Studio 中開發遊戲所需的知識。
本書將帶您從安裝 Android Studio 開始,探索 IDE,創建新專案並設置 GitHub 作為版本控制系統(VCS)。接著,您將充分準備好應對本書其餘部分的遊戲開發主題。您將學習 OpenGL ES 以及如何處理多邊形,然後掌握圖像加載和精靈圖集。
最後三章涵蓋成功遊戲開發至關重要的主題:互動性。您將獲得讀取用戶輸入、根據該輸入進行遊戲內移動以及檢測碰撞的技能。
您將學習:
- 如何在 Android Studio 中創建專案
- 如何使用 SDK 管理器保持您的 Android SDK 為最新
- 如何從 GitHub 提交和獲取專案
- 如何使用 OpenGL ES 加載圖像
- 如何對玩家輸入做出反應
- 如何使用 Android Studio 調試您的遊戲
讀者對象
本書適合那些可能對遊戲開發感到陌生,但對 Android Studio IDE 和 Android 有一定經驗的人。要了解 Android Studio,請參考 Gerber 和 Craig 的《Learn Android Studio IDE》(Apress)。