Fluid Simulation for Computer Graphics, 2/e (Hardcover)
暫譯: 計算機圖形學中的流體模擬,第二版 (精裝本)

Robert Bridson

  • 出版商: A K Peters
  • 出版日期: 2015-09-25
  • 售價: $3,300
  • 貴賓價: 9.5$3,135
  • 語言: 英文
  • 頁數: 276
  • 裝訂: Hardcover
  • ISBN: 1482232839
  • ISBN-13: 9781482232837
  • 相關分類: Computer Graphics
  • 立即出貨 (庫存=1)

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商品描述

A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition.

Highlights of the Second Edition

 

 

 

 

 

 

 

 

  • New chapters on level sets and vortex methods
  • Emphasizes hybrid particle–voxel methods, now the industry standard approach
  • Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation
  • Adds new discussions on meshing, particles, and vortex methods

The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson’s experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.

商品描述(中文翻譯)

一個實用的入門書籍,《計算機圖形學中的流體模擬》(第二版)展示了如何動畫化完全三維的不可壓縮流體。它涵蓋了流體模擬的所有方面,從數學和算法到實作,同時對自第一版以來的領域變化進行了修訂和更新。

第二版的亮點

- 新增有關水平集和渦流方法的章節
- 強調混合粒子-體素方法,這已成為行業標準方法
- 涵蓋最新的算法和技術,包括:從粒子重建流體表面;準確的粘性自由表面以應對屈曲、捲曲和旋轉液體;以及增強煙霧動畫的湍流
- 新增有關網格、粒子和渦流方法的討論

本書改變了主題的順序,使其在第一次閱讀時更具邏輯性。它還包含了幾個更新,提煉了作者羅伯特·布里德森(Robert Bridson)在視覺特效行業的經驗,以突顯流體模擬中最重要的要點。它讓您了解流體模擬的組件如何運作,以及創建自己動畫的工具。