Fundamentals of Computer Graphics, 4/e (Hardcover)
Steve Marschner, Peter Shirley
- 出版商: A K Peters
- 出版日期: 2015-12-18
- 定價: $1,600
- 售價: 9.5 折 $1,520
- 語言: 英文
- 頁數: 748
- 裝訂: Hardcover
- ISBN: 1482229390
- ISBN-13: 9781482229394
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相關分類:
Computer Graphics
立即出貨 (庫存 < 3)
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商品描述
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.
Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.
Highlights of the Fourth Edition Include:
- Updated coverage of existing topics
- Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures
- A text now printed entirely in four-color to enhance illustrative figures of concepts
The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.
商品描述(中文翻譯)
《計算機圖形學基礎,第四版》借助領域內一系列專家的豐富經驗,為計算機課程提供了理想的資源,同時也是一本適合個人或專業參考的用戶友好型書籍。
本書著重於幾何直觀,通過對光線追蹤和光柵化的互補方法,提供了理解圖像如何顯示在屏幕上所需的必要信息。它涵蓋了入門課程中常見的主題,如採樣理論、紋理映射、空間數據結構和樣條曲線。此外,還包括了一些由以其專業知識和清晰解釋概念聞名的作者撰寫的章節。
第四版的亮點包括:
- 更新現有主題的內容
- 對多個章節進行了重大更新和改進,包括紋理映射、圖形硬件、信號處理和數據結構
- 全書以四色印刷,以增強概念的圖示圖片
《計算機圖形學基礎,第四版》繼續提供優秀而全面的基礎計算機圖形技術和理論介紹。它保持了非正式和直觀的風格,同時提高了材料的精確性、一致性和完整性,使有抱負和有經驗的圖形程序員能夠更好地理解和應用基礎原則,以開發高效的代碼,創建電影、遊戲或網頁設計。