GPU Pro 5: Advanced Rendering Techniques (Hardcover)
Wolfgang Engel
- 出版商: A K Peters
- 出版日期: 2014-05-20
- 售價: $4,500
- 貴賓價: 9.5 折 $4,275
- 語言: 英文
- 頁數: 522
- 裝訂: Hardcover
- ISBN: 1482208636
- ISBN-13: 9781482208634
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相關分類:
GPU
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商品描述
In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming.
Divided into six sections, the book covers rendering, lighting, effects in image space, mobile devices, 3D engine design, and compute. It explores rasterization of liquids, ray tracing of art assets that would otherwise be used in a rasterized engine, physically based area lights, volumetric light effects, screen-space grass, the usage of quaternions, and a quadtree implementation on the GPU. It also addresses the latest developments in deferred lighting on mobile devices, OpenCL optimizations for mobile devices, morph targets, and tiled deferred blending methods.
In color throughout, GPU Pro5 is the only book that incorporates contributions from more than 50 experts who cover the latest developments in graphics programming for games and movies. It presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with source code are provided on the book’s CRC Press web page.
商品描述(中文翻譯)
在《GPU Pro 5: 高級渲染技術》中,編輯Wolfgang Engel、Christopher Oat、Carsten Dachsbacher、Michal Valient、Wessam Bahnassi和Marius Bjorge再次匯集了一系列高品質的先進圖形處理單元(GPU)編程技術。
該書分為六個部分,涵蓋了渲染、照明、圖像空間效果、移動設備、3D引擎設計和計算。它探討了液體的光柵化、對原本將在光柵化引擎中使用的藝術資產進行光線追蹤、基於物理的區域光、體積光效果、屏幕空間草、四元數的使用以及GPU上的四叉樹實現。它還介紹了移動設備上延遲照明的最新發展、移動設備上的OpenCL優化、形態目標和平鋪延遲混合方法。
《GPU Pro 5》全彩印刷,是唯一一本收錄了50多位專家的貢獻,涵蓋了遊戲和電影圖形編程的最新發展的書籍。它提供了可立即使用的想法和程序,可以幫助解決您日常圖形編程中的許多挑戰。書中附有示例程序和源代碼,可以在該書的CRC Press網頁上獲得。