Mobile Design Pattern Gallery: UI Patterns for Smartphone Apps, 2/e (Paperback)
Theresa Neil
- 出版商: O'Reilly
- 出版日期: 2014-06-10
- 定價: $1,900
- 售價: 9.5 折 $1,805
- 貴賓價: 9.0 折 $1,710
- 語言: 英文
- 頁數: 404
- 裝訂: Paperback
- ISBN: 1449363636
- ISBN-13: 9781449363635
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相關分類:
使用者介面 UI、Design Pattern
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相關翻譯:
行動介面設計模式圖鑑, 2/e (Mobile Design Pattern Gallery: UI Patterns for Smartphone Apps, 2/e) (繁中版)
移動應用UI設計模式(第2版) (簡中版)
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相關主題
商品描述
When you’re under pressure to produce a well-designed, easy-to-navigate mobile app, there’s no time to reinvent the wheel—and no need to. This handy reference provides more than 90 mobile app design patterns, illustrated by 1,000 screenshots from current Android, iOS, and Windows Phone apps.
Much has changed since this book’s first edition. Mobile OSes have become increasingly different, driving their own design conventions and patterns, and many designers have embraced mobile-centric thinking. In this edition, user experience professional Theresa Neil walks product managers, designers, and developers through design patterns in 11 categories:
- Navigation: get patterns for primary and secondary navigation
- Forms: break industry-wide habits of bad form design
- Tables: display only the most important information
- Search, sort, and filter: make these functions easy to use
- Tools: create the illusion of direct interaction
- Charts: learn best practices for basic chart design
- Tutorials & Invitations: invite users to get started and discover features
- Social: help users connect and become part of the group
- Feedback & Accordance: provide users with timely feedback
- Help: integrate help pages into a smaller form factor
- Anti-Patterns: what not to do when designing a mobile app
商品描述(中文翻譯)
當你在壓力下需要製作一個設計良好、易於導航的手機應用程式時,沒有時間重新發明輪子,也沒有必要這樣做。這本實用參考書提供了超過90種手機應用程式設計模式,並附有來自當前Android、iOS和Windows Phone應用程式的1,000張截圖。
自本書第一版以來,許多事情已經發生了變化。移動操作系統變得越來越不同,推動著它們自己的設計慣例和模式,許多設計師也已經接受了以手機為中心的思維。在這個版本中,用戶體驗專家Theresa Neil將引導產品經理、設計師和開發人員了解11個類別的設計模式:
- 導航:獲取主要和次要導航的模式
- 表單:打破行業內壞表單設計的習慣
- 表格:只顯示最重要的信息
- 搜索、排序和篩選:使這些功能易於使用
- 工具:創造直接互動的幻覺
- 圖表:學習基本圖表設計的最佳實踐
- 教程和邀請:邀請用戶開始使用並發現功能
- 社交:幫助用戶連接並成為群體的一部分
- 反饋和一致性:為用戶提供及時的反饋
- 幫助:將幫助頁面整合到較小的形式因素中
- 反模式:設計手機應用程式時不應該做的事情