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商品描述
Hacking Europe traces the user practices of chopping games in Warsaw, hacking software in Athens, creating chaos in Hamburg, producing demos in Turku, and partying with computing in Zagreb and Amsterdam. Focusing on several European countries at the end of the Cold War, the book shows the digital development was not an exclusively American affair. Local hacker communities appropriated the computer and forged new cultures around it like the hackers in Yugoslavia, Poland and Finland, who showed off their tricks and creating distinct “demoscenes.” Together the essays reflect a diverse palette of cultural practices by which European users domesticated computer technologies. Each chapter explores the mediating actors instrumental in introducing and spreading the cultures of computing around Europe. More generally, the “ludological” element--the role of mischief, humor, and play--discussed here as crucial for analysis of hacker culture, opens new vistas for the study of the history of technology.
商品描述(中文翻譯)
《黑客歐洲》追溯了華沙的遊戲切割實踐、雅典的軟體駭客行為、漢堡的混亂創造、土庫曼的演示製作,以及在薩格勒布和阿姆斯特丹的計算派對。這本書聚焦於冷戰結束時的幾個歐洲國家,顯示數位發展並非僅僅是美國的專利。當地的黑客社群利用電腦並圍繞其創造了新的文化,例如南斯拉夫、波蘭和芬蘭的黑客,他們展示了自己的技巧並創造了獨特的「演示場景」。這些文章共同反映了歐洲用戶如何馴化計算機技術的多樣文化實踐。每一章探討了在歐洲引入和傳播計算文化的中介角色。更一般地說,這裡討論的「遊戲學」元素——惡作劇、幽默和遊戲的角色——被認為對於分析黑客文化至關重要,為技術歷史的研究開啟了新的視野。