Introduction to Computer Graphics: A Practical Learning Approach (Hardcover)
暫譯: 計算機圖形學入門:實用學習方法 (精裝版)
Fabio Ganovelli, Massimiliano Corsini, Sumanta Pattanaik, Marco Di Benedetto
- 出版商: CRC
- 出版日期: 2014-10-15
- 售價: $2,800
- 貴賓價: 9.5 折 $2,660
- 語言: 英文
- 頁數: 422
- 裝訂: Hardcover
- ISBN: 1439852790
- ISBN-13: 9781439852798
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相關分類:
Computer Graphics
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商品描述
Teach Your Students How to Create a Graphics Application
Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game.
Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com
商品描述(中文翻譯)
教導您的學生如何創建圖形應用程式
計算機圖形學導論:實用學習方法 指導學生開發自己的互動圖形應用程式。作者逐步展示如何使用 EnvyMyCar (NVMC) 框架來實現計算機圖形學的概念和理論,並在整本書中作為一致的範例。他們使用 WebGL 圖形 API 來開發 NVMC,一個簡單的互動賽車遊戲。
每一章專注於計算機圖形學的特定方面,例如 3D 建模和照明。作者幫助學生理解如何處理 3D 幾何變換、紋理、複雜的照明效果等。這種實用的方法引導學生繪製創建視覺上令人愉悅的賽車遊戲所需的元素和效果。程式碼可在 www.envymycarbook.com 獲得。