Multi-Threaded Game Engine Design (Paperback)
暫譯: 多執行緒遊戲引擎設計 (平裝本)

Jonathan S. Harbour

  • 出版商: Course Technology
  • 出版日期: 2010-08-19
  • 定價: $2,100
  • 售價: 8.0$1,680
  • 語言: 英文
  • 頁數: 592
  • 裝訂: Paperback
  • ISBN: 1435454170
  • ISBN-13: 9781435454170
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨(限量) (庫存=3)

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商品描述

MULTI-THREADED GAME ENGINE DESIGN shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented. Detailed screenshots and well documented source code help readers understand the techniques being presented throughout the book. Multi-threading is one of the hottest game development topics today and this book will show students how to apply advanced, cutting edge techniques to their game programming skill set.

Note: No CD is shipped with this book. Please visit CoursePTR.com/downloads or jharbour.com/?p=352 to download the Companion Resources containing the libraries, tools, and source code projects for each chapter.

商品描述(中文翻譯)

《多執行緒遊戲引擎設計》向經驗豐富的遊戲開發者展示如何將多執行緒技術應用於遊戲程式設計,以提升遊戲性能。本書將使用 Direct3D 和 C++,逐步創建一個範例遊戲引擎,並通過大量範例來說明所提出的概念。詳細的截圖和良好註解的源代碼幫助讀者理解書中所介紹的技術。多執行緒是當今遊戲開發中最熱門的主題之一,本書將向學生展示如何將先進的尖端技術應用於他們的遊戲程式設計技能中。

注意:本書不附帶 CD。請訪問 CoursePTR.com/downloads 或 jharbour.com/?p=352 下載包含每章所需的庫、工具和源代碼專案的伴隨資源。