Unity for Absolute Beginners (初學者的Unity指南)
Sue Blackman, Jenny Wang
- 出版商: Apress
- 出版日期: 2014-06-13
- 售價: $3,320
- 貴賓價: 9.5 折 $3,154
- 語言: 英文
- 頁數: 612
- 裝訂: Paperback
- ISBN: 1430267798
- ISBN-13: 9781430267799
-
相關分類:
遊戲引擎 Game-engine
海外代購書籍(需單獨結帳)
相關主題
商品描述
Unity for Absolute Beginners walks you through the fundamentals of creating a small third-person shooter game with Unity. Using the free version of Unity to begin your game development career, you'll learn how to import, evaluate and manage your game resources to create awesome third-person shooters. This book assumes that you have little or no experience with game development, scripting, or 3D assets, and that you're eager to start creating games as quickly as possible, while learning Unity in a fun and interactive environment.
With Unity for Absolute Beginners you'll become familiar with the Unity editor, key concepts and functionality. You'll learn how to import, evaluate and manage resources. You'll explore C# scripting in Unity, and learn how to use the Unity API. Using the provided art assets, you will learn the fundamentals of good game design and iterative refinement as you take your game from a simple prototype to a quirky, but challenging variation of the ever-popular first-person shooter. As can be expected, there will be plenty of destruction, special effects and mayhem along the way.
Unity for Absolute Beginners assumes that you have little or no experience with game development, scripting, or 3D assets, but are eager to get up-to-speed as quickly as possible while learning Unity in a fun and interactive environment.
What you’ll learn
- How to use the Unity editor, including key concepts and functionality
- How to use import, evaluate and manage resources for use in your Unity games
- How to use the Unity API and script in Unity using C#
- The fundamentals of good game design and the process you need to use to make good games
Who this book is for
This book assumes that you have little or no experience with game development, scripting, or 3D assets, but are eager to get up to speed as quickly as possible while learning Unity in a fun and interactive environment.
Table of Contents
1. The Unity Editor
2. Unity Basics
3. Navigation and Physics
4. Importing Static Assets
5. Scripting with C#
6. Mecanim and Animation
7. Populating the Game Environment
8. Weaponry and Special Effects
9. Incorporating Unity 2D
10. Menus and Levels
11. Bonus Features
Appendix: Rigging with Mixamo
商品描述(中文翻譯)
《Unity for Absolute Beginners》將帶您了解如何使用 Unity 創建一款小型第三人稱射擊遊戲的基本概念。透過使用免費版本的 Unity 開始您的遊戲開發生涯,您將學會如何導入、評估和管理遊戲資源,以創造出令人驚豔的第三人稱射擊遊戲。本書假設您對遊戲開發、腳本編寫或 3D 資產幾乎沒有經驗,並且渴望在有趣且互動的環境中快速開始創建遊戲,同時學習 Unity。
透過《Unity for Absolute Beginners》,您將熟悉 Unity 編輯器、關鍵概念和功能。您將學會如何導入、評估和管理資源。您將探索 Unity 中的 C# 腳本編寫,並學習如何使用 Unity API。利用提供的藝術資產,您將學習良好遊戲設計的基本原則和迭代改進的過程,將您的遊戲從簡單的原型發展成一個古怪但具挑戰性的變體,這是永遠受歡迎的第一人稱射擊遊戲。可以預期的是,過程中會有大量的破壞、特效和混亂。
本書假設您對遊戲開發、腳本編寫或 3D 資產幾乎沒有經驗,但渴望在有趣且互動的環境中快速上手學習 Unity。
您將學到的內容:
- 如何使用 Unity 編輯器,包括關鍵概念和功能
- 如何導入、評估和管理資源以用於您的 Unity 遊戲
- 如何使用 Unity API 和使用 C# 在 Unity 中編寫腳本
- 良好遊戲設計的基本原則以及製作優秀遊戲所需的過程
本書適合對象:
本書假設您對遊戲開發、腳本編寫或 3D 資產幾乎沒有經驗,但渴望在有趣且互動的環境中快速上手學習 Unity。
目錄:
1. Unity 編輯器
2. Unity 基礎
3. 導航與物理
4. 導入靜態資產
5. 使用 C# 編寫腳本
6. Mecanim 與動畫
7. 填充遊戲環境
8. 武器與特效
9. 整合 Unity 2D
10. 菜單與關卡
11. 額外功能
附錄:使用 Mixamo 進行綁定