Beginning 3D Game Development with Unity 4, 2/e: All-in-one, multi-platform game development (Paperback)
暫譯: Unity 4 初學者 3D 遊戲開發,第二版:全方位多平台遊戲開發 (平裝本)
Sue Blackman
- 出版商: Apress
- 出版日期: 2013-08-28
- 定價: $2,475
- 售價: 6.0 折 $1,485
- 語言: 英文
- 頁數: 808
- 裝訂: Paperback
- ISBN: 1430248998
- ISBN-13: 9781430248996
-
相關分類:
遊戲引擎 Game-engine
立即出貨(限量) (庫存=2)
買這商品的人也買了...
-
$550$468 -
$620$490 -
$750$593 -
$550$435 -
$780$515 -
$680$537 -
$580$458 -
$680$537 -
$580$452 -
$880$686 -
$490$417 -
$360$284 -
$490$387 -
$680$578 -
$650$514 -
$540$459 -
$450$356 -
$820$541 -
$320$253 -
$360$284 -
$420$332 -
$520$411 -
$520$411 -
$940$700 -
$500$390
相關主題
商品描述
Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production.
This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design.
- The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand.
- In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map.
- With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design.
By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.
What you’ll learn
- How to build interactive games that work on a variety of platforms
- Take the tour around Unity user interface fundamentals, scripting and more
- Create a test environment and gain control over functionality, cursor control, action objects, state management, object metadata, message text and more
- What is inventory logic and how to manage it
- How to handle 3D object visibility, effects and other special cases
- How to handle variety of menus and levels in your games development
- How to handle characters, scrollers, and more How to create or integrate a story/walkthrough
- How to use the new Mecanim animation
Who this book is for
Students or artists familiar with tools such as 3ds Max or Maya who want to create games for mobile platforms, computers, or consoles, but with little or no experience in scripting or the logic behind games development.
Table of Contents
01. Introduction to Game Development
02. Unity UI basics
03. Introduction to Scripting
04. Terrain Generation and Environment
05. Exploring Navigation
06. Cursor Control and Interaction
07. Importing Assets
08. Action Objects
09. Managing State
10. Exploring Transitions
11. Physics and Special Effects
12. Message Text and HUD
13. Inventory Logic
14. Managing Inventory
15. Dialogue Trees
16. Mecanim
17. Game Environment
18. Setting up the Game
19. Menus and Levels
商品描述(中文翻譯)
《開始使用 Unity 4 進行 3D 遊戲開發》非常適合希望掌握 Unity 程式設計的人。您可能是一位已經學習了 3D 工具如 3ds Max、Maya 或 Cinema 4D 的藝術家,或者您可能來自 Photoshop 和 Illustrator 等 2D 工具。另一方面,您也可能只是想熟悉遊戲程式設計和遊戲製作中的最新理念。
本書以藝術家友好的方式介紹了關鍵的遊戲製作概念,並迅速教授您在 Unity 中所需的基本腳本技能。接下來,它將展示您作為獨立遊戲藝術家如何創建互動遊戲,這些遊戲的範圍非常適合當今的休閒和移動市場,同時也為您提供了堅實的遊戲邏輯和設計基礎。
- 本書的第一部分解釋了遊戲互動中的邏輯,並很快讓您通過簡單的範例創建遊戲資產,這些範例可以逐步擴展。
- 在第二部分,您將建立一個點擊式第一人稱冒險遊戲的基礎,包括可重用的狀態管理腳本、角色互動的對話樹、載入/保存功能、一個穩健的物品清單系統,以及一個額外功能:動態配置的迷宮和小地圖。
- 在提供的 2D 和 3D 內容的幫助下,您將學會在項目進展中以小塊的方式評估和處理挑戰,獲得在互動設計中寶貴的問題解決技能。
到本書結束時,您將能夠積極使用 Unity 3D 遊戲引擎,學會利用自己的資產所需的工作流程。您還將擁有一系列可重用的腳本和藝術資產,以便未來創建遊戲。
您將學到的內容:
- 如何構建在各種平台上運行的互動遊戲
- 瞭解 Unity 使用者介面的基本概念、腳本編寫等
- 創建測試環境並控制功能、游標控制、動作物件、狀態管理、物件元數據、訊息文本等
- 什麼是物品清單邏輯以及如何管理它
- 如何處理 3D 物件的可見性、效果和其他特殊情況
- 如何處理遊戲開發中的各種菜單和關卡
- 如何處理角色、滾動條等,如何創建或整合故事/攻略
- 如何使用新的 Mecanim 動畫
本書適合對象:
熟悉 3ds Max 或 Maya 等工具的學生或藝術家,想要為移動平台、電腦或遊戲主機創建遊戲,但在腳本編寫或遊戲開發邏輯方面經驗不多或沒有經驗。
目錄:
01. 遊戲開發簡介
02. Unity UI 基礎
03. 腳本編寫簡介
04. 地形生成與環境
05. 探索導航
06. 游標控制與互動
07. 匯入資產
08. 動作物件
09. 狀態管理
10. 探索過渡
11. 物理與特效
12. 訊息文本與 HUD
13. 物品清單邏輯
14. 管理物品清單
15. 對話樹
16. Mecanim
17. 遊戲環境
18. 設定遊戲
19. 菜單與關卡