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商品描述
Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today.
Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, real-time computer interaction.
- Helps you create a proper development environment for Kinect applications.
- Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio
- Provides fun examples that keep you engaged and learning
What you’ll learn
- Create a proper development environment
- Work with data streams from the Kinect sensor
- Use skeleton-tracking for interactive applications
- Build speech-aware applications
- Develop simple, Kinect-based games for the PC
- Learn the underlying math involved in three-dimensional programming
Who this book is for
Beginning Kinect Programming with the Microsoft Kinect SDK is for Microsoft developers who want to learn to program for the newest and coolest Microsoft input device. The book assumes familiarity, but not expertise, with WPF and C#. Developers will be able to use their current knowledge and experience with the Microsoft stack to build new types of applications that have never been possible before. Most of all, this book is for developers who want to go beyond simply creating data-entry applications and recapture the fun of creating software.
Table of Contents
- Getting Started with Kinect
- Application Fundamentals
- Depth Image Processing
- Kinect Skeletons
- Advanced Skeleton Tracking
- Kinect Gestures
- Speech
- Beyond the Basics
商品描述(中文翻譯)
《使用 Microsoft Kinect SDK 開始 Kinect 編程》將帶領您使用 Microsoft 工具和官方 SDK,在您的個人電腦上開發 Kinect 應用程式。在第一章結束時,您將擁有一個可運行的 Kinect 程式!接下來的章節將揭示三維視覺、骨架追蹤、Kinect 音訊等秘密。通過簡單的遊戲示例,您將學習如何根據身體動作來互動。這本書將帶給您有趣的閱讀體驗,幫助您學習當今最熱門的技術之一。
《使用 Microsoft Kinect SDK 開始 Kinect 編程》還提供了與其他技術結合,創建藝術、互動遊戲、三維模型和增強辦公自動化的基礎和思路。您將學習到幾乎所有 Kinect 應用程式所需的基本代碼。您將學習將該代碼與其他工具集成並操作數據,創建令人驚嘆的 Kinect 應用程式。《使用 Microsoft Kinect SDK 開始 Kinect 編程》是您進入三維實時電腦互動令人興奮的世界的入口。
本書還幫助您建立適合 Kinect 應用程式開發的環境。內容涵蓋三維視覺、骨架追蹤、手勢識別和音訊等基礎知識。書中提供有趣的示例,讓您保持參與和學習。
閱讀本書,您將學到以下內容:
- 建立適當的開發環境
- 使用 Kinect 感應器的數據流
- 使用骨架追蹤進行互動應用程式開發
- 建立支援語音的應用程式
- 開發基於 Kinect 的簡單遊戲
- 學習三維編程中的基礎數學知識
本書適合微軟開發人員,他們希望學習為最新和最酷的微軟輸入設備進行編程。本書假設讀者對 WPF 和 C# 有一定的了解,但不需要專業知識。開發人員將能夠利用他們對微軟技術堆棧的現有知識和經驗,建立以前從未可能的新型應用程式。最重要的是,本書適合那些希望超越簡單的資料輸入應用程式,重新體驗創建軟體的樂趣的開發人員。
本書的目錄如下:
1. 開始使用 Kinect
2. 應用程式基礎
3. 深度影像處理
4. Kinect 骨架
5. 高級骨架追蹤
6. Kinect 手勢
7. 語音
8. 進階內容